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authorgdkchan <gab.dark.100@gmail.com>2024-02-22 11:03:07 -0300
committerGitHub <noreply@github.com>2024-02-22 11:03:07 -0300
commit167f50bbcd5b2378a038e540877be4d9b71a12f6 (patch)
treeb425e6529ade9eb52dca3f9ff92ea767a78224b4 /src
parentba91f5d401bf5f9fc39aaa30feac2600e82f9c42 (diff)
Implement virtual buffer dependencies (#6190)1.1.1208
* Implement virtual buffer copies * Introduce TranslateAndCreateMultiBuffersPhysicalOnly, use it for copy and clear * Rename VirtualBufferCache to VirtualRangeCache * Fix potential issue where virtual range could exist in the cache, without a physical buffer * Fix bug that could cause copy with negative size on CopyToDependantVirtualBuffer * Remove virtual copy back for SyncAction * GetData XML docs * Make field readonly * Fix virtual buffer modification tracking * Remove CopyFromDependantVirtualBuffers from ExternalFlush * Move things around a little to avoid perf impact - Inline null check for CopyFromDependantVirtualBuffers - Remove extra method call for SynchronizeMemoryWithVirtualCopyBack, prefer calling CopyFromDependantVirtualBuffers separately * Fix up XML doc --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs215
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs184
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs8
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs187
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/VirtualRangeCache.cs (renamed from src/Ryujinx.Graphics.Gpu/Memory/VirtualBufferCache.cs)20
5 files changed, 569 insertions, 45 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index 12461e96..e01e5142 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -5,6 +5,8 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
using System.Linq;
+using System.Runtime.CompilerServices;
+using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory
{
@@ -65,6 +67,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly Action<ulong, ulong> _loadDelegate;
private readonly Action<ulong, ulong> _modifiedDelegate;
+ private HashSet<MultiRangeBuffer> _virtualDependencies;
+ private readonly ReaderWriterLockSlim _virtualDependenciesLock;
+
private int _sequenceNumber;
private readonly bool _useGranular;
@@ -152,6 +157,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
_externalFlushDelegate = new RegionSignal(ExternalFlush);
_loadDelegate = new Action<ulong, ulong>(LoadRegion);
_modifiedDelegate = new Action<ulong, ulong>(RegionModified);
+
+ _virtualDependenciesLock = new ReaderWriterLockSlim();
}
/// <summary>
@@ -220,6 +227,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </remarks>
/// <param name="address">Start address of the range to synchronize</param>
/// <param name="size">Size in bytes of the range to synchronize</param>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SynchronizeMemory(ulong address, ulong size)
{
if (_useGranular)
@@ -239,6 +247,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
else
{
_context.Renderer.SetBufferData(Handle, 0, _physicalMemory.GetSpan(Address, (int)Size));
+ CopyToDependantVirtualBuffers();
}
_sequenceNumber = _context.SequenceNumber;
@@ -460,6 +469,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
int offset = (int)(mAddress - Address);
_context.Renderer.SetBufferData(Handle, offset, _physicalMemory.GetSpan(mAddress, (int)mSize));
+
+ CopyToDependantVirtualBuffers(mAddress, mSize);
}
/// <summary>
@@ -520,6 +531,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="dstOffset">The offset of the destination buffer to copy into</param>
public void CopyTo(Buffer destination, int dstOffset)
{
+ CopyFromDependantVirtualBuffers();
_context.Renderer.Pipeline.CopyBuffer(Handle, destination.Handle, 0, dstOffset, (int)Size);
}
@@ -536,7 +548,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
using PinnedSpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
// TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers.
- _physicalMemory.WriteUntracked(address, data.Get());
+ _physicalMemory.WriteUntracked(address, CopyFromDependantVirtualBuffers(data.Get(), address, size));
}
/// <summary>
@@ -618,6 +630,207 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Adds a virtual buffer dependency, indicating that a virtual buffer depends on data from this buffer.
+ /// </summary>
+ /// <param name="virtualBuffer">Dependant virtual buffer</param>
+ public void AddVirtualDependency(MultiRangeBuffer virtualBuffer)
+ {
+ _virtualDependenciesLock.EnterWriteLock();
+
+ try
+ {
+ (_virtualDependencies ??= new()).Add(virtualBuffer);
+ }
+ finally
+ {
+ _virtualDependenciesLock.ExitWriteLock();
+ }
+ }
+
+ /// <summary>
+ /// Removes a virtual buffer dependency, indicating that a virtual buffer no longer depends on data from this buffer.
+ /// </summary>
+ /// <param name="virtualBuffer">Dependant virtual buffer</param>
+ public void RemoveVirtualDependency(MultiRangeBuffer virtualBuffer)
+ {
+ _virtualDependenciesLock.EnterWriteLock();
+
+ try
+ {
+ if (_virtualDependencies != null)
+ {
+ _virtualDependencies.Remove(virtualBuffer);
+
+ if (_virtualDependencies.Count == 0)
+ {
+ _virtualDependencies = null;
+ }
+ }
+ }
+ finally
+ {
+ _virtualDependenciesLock.ExitWriteLock();
+ }
+ }
+
+ /// <summary>
+ /// Copies the buffer data to all virtual buffers that depends on it.
+ /// </summary>
+ public void CopyToDependantVirtualBuffers()
+ {
+ CopyToDependantVirtualBuffers(Address, Size);
+ }
+
+ /// <summary>
+ /// Copies the buffer data inside the specifide range to all virtual buffers that depends on it.
+ /// </summary>
+ /// <param name="address">Address of the range</param>
+ /// <param name="size">Size of the range in bytes</param>
+ public void CopyToDependantVirtualBuffers(ulong address, ulong size)
+ {
+ if (_virtualDependencies != null)
+ {
+ foreach (var virtualBuffer in _virtualDependencies)
+ {
+ CopyToDependantVirtualBuffer(virtualBuffer, address, size);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Copies all modified ranges from all virtual buffers back into this buffer.
+ /// </summary>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void CopyFromDependantVirtualBuffers()
+ {
+ if (_virtualDependencies != null)
+ {
+ CopyFromDependantVirtualBuffersImpl();
+ }
+ }
+
+ /// <summary>
+ /// Copies all modified ranges from all virtual buffers back into this buffer.
+ /// </summary>
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ private void CopyFromDependantVirtualBuffersImpl()
+ {
+ foreach (var virtualBuffer in _virtualDependencies.OrderBy(x => x.ModificationSequenceNumber))
+ {
+ virtualBuffer.ConsumeModifiedRegion(this, (mAddress, mSize) =>
+ {
+ // Get offset inside both this and the virtual buffer.
+ // Note that sometimes there is no right answer for the virtual offset,
+ // as the same physical range might be mapped multiple times inside a virtual buffer.
+ // We just assume it does not happen in practice as it can only be implemented correctly
+ // when the host has support for proper sparse mapping.
+
+ ulong mEndAddress = mAddress + mSize;
+ mAddress = Math.Max(mAddress, Address);
+ mSize = Math.Min(mEndAddress, EndAddress) - mAddress;
+
+ int physicalOffset = (int)(mAddress - Address);
+ int virtualOffset = virtualBuffer.Range.FindOffset(new(mAddress, mSize));
+
+ _context.Renderer.Pipeline.CopyBuffer(virtualBuffer.Handle, Handle, virtualOffset, physicalOffset, (int)mSize);
+ });
+ }
+ }
+
+ /// <summary>
+ /// Copies all overlapping modified ranges from all virtual buffers back into this buffer, and returns an updated span with the data.
+ /// </summary>
+ /// <param name="dataSpan">Span where the unmodified data will be taken from for the output</param>
+ /// <param name="address">Address of the region to copy</param>
+ /// <param name="size">Size of the region to copy in bytes</param>
+ /// <returns>A span with <paramref name="dataSpan"/>, and the data for all modified ranges if any</returns>
+ private ReadOnlySpan<byte> CopyFromDependantVirtualBuffers(ReadOnlySpan<byte> dataSpan, ulong address, ulong size)
+ {
+ _virtualDependenciesLock.EnterReadLock();
+
+ try
+ {
+ if (_virtualDependencies != null)
+ {
+ byte[] storage = dataSpan.ToArray();
+
+ foreach (var virtualBuffer in _virtualDependencies.OrderBy(x => x.ModificationSequenceNumber))
+ {
+ virtualBuffer.ConsumeModifiedRegion(address, size, (mAddress, mSize) =>
+ {
+ // Get offset inside both this and the virtual buffer.
+ // Note that sometimes there is no right answer for the virtual offset,
+ // as the same physical range might be mapped multiple times inside a virtual buffer.
+ // We just assume it does not happen in practice as it can only be implemented correctly
+ // when the host has support for proper sparse mapping.
+
+ ulong mEndAddress = mAddress + mSize;
+ mAddress = Math.Max(mAddress, address);
+ mSize = Math.Min(mEndAddress, address + size) - mAddress;
+
+ int physicalOffset = (int)(mAddress - Address);
+ int virtualOffset = virtualBuffer.Range.FindOffset(new(mAddress, mSize));
+
+ _context.Renderer.Pipeline.CopyBuffer(virtualBuffer.Handle, Handle, virtualOffset, physicalOffset, (int)size);
+ virtualBuffer.GetData(storage.AsSpan().Slice((int)(mAddress - address), (int)mSize), virtualOffset, (int)mSize);
+ });
+ }
+
+ dataSpan = storage;
+ }
+ }
+ finally
+ {
+ _virtualDependenciesLock.ExitReadLock();
+ }
+
+ return dataSpan;
+ }
+
+ /// <summary>
+ /// Copies the buffer data to the specified virtual buffer.
+ /// </summary>
+ /// <param name="virtualBuffer">Virtual buffer to copy the data into</param>
+ public void CopyToDependantVirtualBuffer(MultiRangeBuffer virtualBuffer)
+ {
+ CopyToDependantVirtualBuffer(virtualBuffer, Address, Size);
+ }
+
+ /// <summary>
+ /// Copies the buffer data inside the given range to the specified virtual buffer.
+ /// </summary>
+ /// <param name="virtualBuffer">Virtual buffer to copy the data into</param>
+ /// <param name="address">Address of the range</param>
+ /// <param name="size">Size of the range in bytes</param>
+ public void CopyToDependantVirtualBuffer(MultiRangeBuffer virtualBuffer, ulong address, ulong size)
+ {
+ // Broadcast data to all ranges of the virtual buffer that are contained inside this buffer.
+
+ ulong lastOffset = 0;
+
+ while (virtualBuffer.TryGetPhysicalOffset(this, lastOffset, out ulong srcOffset, out ulong dstOffset, out ulong copySize))
+ {
+ ulong innerOffset = address - Address;
+ ulong innerEndOffset = (address + size) - Address;
+
+ lastOffset = dstOffset + copySize;
+
+ // Clamp range to the specified range.
+ ulong copySrcOffset = Math.Max(srcOffset, innerOffset);
+ ulong copySrcEndOffset = Math.Min(innerEndOffset, srcOffset + copySize);
+
+ if (copySrcEndOffset > copySrcOffset)
+ {
+ copySize = copySrcEndOffset - copySrcOffset;
+ dstOffset += copySrcOffset - srcOffset;
+ srcOffset = copySrcOffset;
+
+ _context.Renderer.Pipeline.CopyBuffer(Handle, virtualBuffer.Handle, (int)srcOffset, (int)dstOffset, (int)copySize);
+ }
+ }
+ }
+
+ /// <summary>
/// Increments the buffer reference count.
/// </summary>
public void IncrementReferenceCount()
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
index bd9aa39c..c6284780 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
@@ -3,6 +3,7 @@ using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Memory
{
@@ -46,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
private bool _pruneCaches;
+ private int _virtualModifiedSequenceNumber;
public event Action NotifyBuffersModified;
@@ -125,7 +127,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Performs address translation of the GPU virtual address, and creates
- /// new buffers, if needed, for the specified range.
+ /// new physical and virtual buffers, if needed, for the specified range.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
@@ -138,12 +140,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
return new MultiRange(MemoryManager.PteUnmapped, size);
}
- bool supportsSparse = _context.Capabilities.SupportsSparseBuffer;
-
// Fast path not taken for non-contiguous ranges,
// since multi-range buffers are not coalesced, so a buffer that covers
// the entire cached range might not actually exist.
- if (memoryManager.VirtualBufferCache.TryGetOrAddRange(gpuVa, size, supportsSparse, out MultiRange range) &&
+ if (memoryManager.VirtualRangeCache.TryGetOrAddRange(gpuVa, size, out MultiRange range) &&
range.Count == 1)
{
return range;
@@ -155,6 +155,50 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Performs address translation of the GPU virtual address, and creates
+ /// new physical buffers, if needed, for the specified range.
+ /// </summary>
+ /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
+ /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
+ /// <param name="size">Size in bytes of the buffer</param>
+ /// <returns>Physical ranges of the buffer, after address translation</returns>
+ public MultiRange TranslateAndCreateMultiBuffersPhysicalOnly(MemoryManager memoryManager, ulong gpuVa, ulong size)
+ {
+ if (gpuVa == 0)
+ {
+ return new MultiRange(MemoryManager.PteUnmapped, size);
+ }
+
+ // Fast path not taken for non-contiguous ranges,
+ // since multi-range buffers are not coalesced, so a buffer that covers
+ // the entire cached range might not actually exist.
+ if (memoryManager.VirtualRangeCache.TryGetOrAddRange(gpuVa, size, out MultiRange range) &&
+ range.Count == 1)
+ {
+ return range;
+ }
+
+ for (int i = 0; i < range.Count; i++)
+ {
+ MemoryRange subRange = range.GetSubRange(i);
+
+ if (subRange.Address != MemoryManager.PteUnmapped)
+ {
+ if (range.Count > 1)
+ {
+ CreateBuffer(subRange.Address, subRange.Size, SparseBufferAlignmentSize);
+ }
+ else
+ {
+ CreateBuffer(subRange.Address, subRange.Size);
+ }
+ }
+ }
+
+ return range;
+ }
+
+ /// <summary>
/// Creates a new buffer for the specified range, if it does not yet exist.
/// This can be used to ensure the existance of a buffer.
/// </summary>
@@ -263,44 +307,111 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
- BufferRange[] storages = new BufferRange[range.Count];
+ MultiRangeBuffer multiRangeBuffer;
+
MemoryRange[] alignedSubRanges = new MemoryRange[range.Count];
ulong alignmentMask = SparseBufferAlignmentSize - 1;
- for (int i = 0; i < range.Count; i++)
+ if (_context.Capabilities.SupportsSparseBuffer)
{
- MemoryRange subRange = range.GetSubRange(i);
+ BufferRange[] storages = new BufferRange[range.Count];
- if (subRange.Address != MemoryManager.PteUnmapped)
+ for (int i = 0; i < range.Count; i++)
{
- ulong endAddress = subRange.Address + subRange.Size;
+ MemoryRange subRange = range.GetSubRange(i);
- ulong alignedAddress = subRange.Address & ~alignmentMask;
- ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
- ulong alignedSize = alignedEndAddress - alignedAddress;
+ if (subRange.Address != MemoryManager.PteUnmapped)
+ {
+ ulong endAddress = subRange.Address + subRange.Size;
- Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
- BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
+ ulong alignedAddress = subRange.Address & ~alignmentMask;
+ ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
+ ulong alignedSize = alignedEndAddress - alignedAddress;
- storages[i] = bufferRange;
- alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
+ Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
+ BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
+
+ alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
+ storages[i] = bufferRange;
+ }
+ else
+ {
+ ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
+
+ alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
+ storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize);
+ }
}
- else
+
+ multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages);
+ }
+ else
+ {
+ for (int i = 0; i < range.Count; i++)
{
- ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
+ MemoryRange subRange = range.GetSubRange(i);
+
+ if (subRange.Address != MemoryManager.PteUnmapped)
+ {
+ ulong endAddress = subRange.Address + subRange.Size;
+
+ ulong alignedAddress = subRange.Address & ~alignmentMask;
+ ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
+ ulong alignedSize = alignedEndAddress - alignedAddress;
+
+ alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
+ }
+ else
+ {
+ ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
- storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize);
- alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
+ alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
+ }
}
- }
- MultiRangeBuffer multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages);
+ multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges));
+
+ UpdateVirtualBufferDependencies(multiRangeBuffer);
+ }
_multiRangeBuffers.Add(multiRangeBuffer);
}
/// <summary>
+ /// Adds two-way dependencies to all physical buffers contained within a given virtual buffer.
+ /// </summary>
+ /// <param name="virtualBuffer">Virtual buffer to have dependencies added</param>
+ private void UpdateVirtualBufferDependencies(MultiRangeBuffer virtualBuffer)
+ {
+ virtualBuffer.ClearPhysicalDependencies();
+
+ ulong dstOffset = 0;
+
+ HashSet<Buffer> physicalBuffers = new();
+
+ for (int i = 0; i < virtualBuffer.Range.Count; i++)
+ {
+ MemoryRange subRange = virtualBuffer.Range.GetSubRange(i);
+
+ if (subRange.Address != MemoryManager.PteUnmapped)
+ {
+ Buffer buffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
+
+ virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
+ physicalBuffers.Add(buffer);
+ }
+
+ dstOffset += subRange.Size;
+ }
+
+ foreach (var buffer in physicalBuffers)
+ {
+ buffer.CopyToDependantVirtualBuffer(virtualBuffer);
+ }
+ }
+
+ /// <summary>
/// Performs address translation of the GPU virtual address, and attempts to force
/// the buffer in the region as dirty.
/// The buffer lookup for this function is cached in a dictionary for quick access, which
@@ -620,8 +731,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the copy</param>
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
{
- MultiRange srcRange = TranslateAndCreateMultiBuffers(memoryManager, srcVa, size);
- MultiRange dstRange = TranslateAndCreateMultiBuffers(memoryManager, dstVa, size);
+ MultiRange srcRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, srcVa, size);
+ MultiRange dstRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, dstVa, size);
if (srcRange.Count == 1 && dstRange.Count == 1)
{
@@ -701,6 +812,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
dstBuffer.ClearModified(dstAddress, size);
memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
}
+
+ dstBuffer.CopyToDependantVirtualBuffers(dstAddress, size);
}
/// <summary>
@@ -715,7 +828,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="value">Value to be written into the buffer</param>
public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value)
{
- MultiRange range = TranslateAndCreateMultiBuffers(memoryManager, gpuVa, size);
+ MultiRange range = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, gpuVa, size);
for (int index = 0; index < range.Count; index++)
{
@@ -727,6 +840,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
+
+ buffer.CopyToDependantVirtualBuffers(subRange.Address, subRange.Size);
}
}
@@ -806,6 +921,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ if (write && buffer != null && !_context.Capabilities.SupportsSparseBuffer)
+ {
+ buffer.AddModifiedRegion(range, ++_virtualModifiedSequenceNumber);
+ }
+
return buffer;
}
@@ -825,6 +945,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
buffer = _buffers.FindFirstOverlap(address, size);
+ buffer.CopyFromDependantVirtualBuffers();
buffer.SynchronizeMemory(address, size);
if (write)
@@ -849,14 +970,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (range.Count == 1)
{
MemoryRange subRange = range.GetSubRange(0);
- SynchronizeBufferRange(subRange.Address, subRange.Size);
+ SynchronizeBufferRange(subRange.Address, subRange.Size, copyBackVirtual: true);
}
else
{
for (int index = 0; index < range.Count; index++)
{
MemoryRange subRange = range.GetSubRange(index);
- SynchronizeBufferRange(subRange.Address, subRange.Size);
+ SynchronizeBufferRange(subRange.Address, subRange.Size, copyBackVirtual: false);
}
}
}
@@ -866,12 +987,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="address">Start address of the memory range</param>
/// <param name="size">Size in bytes of the memory range</param>
- private void SynchronizeBufferRange(ulong address, ulong size)
+ /// <param name="copyBackVirtual">Whether virtual buffers that uses this buffer as backing memory should have its data copied back if modified</param>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void SynchronizeBufferRange(ulong address, ulong size, bool copyBackVirtual)
{
if (size != 0)
{
Buffer buffer = _buffers.FindFirstOverlap(address, size);
+ if (copyBackVirtual)
+ {
+ buffer.CopyFromDependantVirtualBuffers();
+ }
+
buffer.SynchronizeMemory(address, size);
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index 74d52705..30f87813 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -40,9 +40,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
internal PhysicalMemory Physical { get; }
/// <summary>
- /// Virtual buffer cache.
+ /// Virtual range cache.
/// </summary>
- internal VirtualBufferCache VirtualBufferCache { get; }
+ internal VirtualRangeCache VirtualRangeCache { get; }
/// <summary>
/// Cache of GPU counters.
@@ -56,12 +56,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
internal MemoryManager(PhysicalMemory physicalMemory)
{
Physical = physicalMemory;
- VirtualBufferCache = new VirtualBufferCache(this);
+ VirtualRangeCache = new VirtualRangeCache(this);
CounterCache = new CounterCache();
_pageTable = new ulong[PtLvl0Size][];
MemoryUnmapped += Physical.TextureCache.MemoryUnmappedHandler;
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
- MemoryUnmapped += VirtualBufferCache.MemoryUnmappedHandler;
+ MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
}
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
index e039a7a4..d92b0836 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
@@ -1,6 +1,7 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Memory.Range;
using System;
+using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
@@ -22,11 +23,72 @@ namespace Ryujinx.Graphics.Gpu.Memory
public MultiRange Range { get; }
/// <summary>
+ /// Ever increasing counter value indicating when the buffer was modified relative to other buffers.
+ /// </summary>
+ public int ModificationSequenceNumber { get; private set; }
+
+ /// <summary>
+ /// Physical buffer dependency entry.
+ /// </summary>
+ private readonly struct PhysicalDependency
+ {
+ /// <summary>
+ /// Physical buffer.
+ /// </summary>
+ public readonly Buffer PhysicalBuffer;
+
+ /// <summary>
+ /// Offset of the range on the physical buffer.
+ /// </summary>
+ public readonly ulong PhysicalOffset;
+
+ /// <summary>
+ /// Offset of the range on the virtual buffer.
+ /// </summary>
+ public readonly ulong VirtualOffset;
+
+ /// <summary>
+ /// Size of the range.
+ /// </summary>
+ public readonly ulong Size;
+
+ /// <summary>
+ /// Creates a new physical dependency.
+ /// </summary>
+ /// <param name="physicalBuffer">Physical buffer</param>
+ /// <param name="physicalOffset">Offset of the range on the physical buffer</param>
+ /// <param name="virtualOffset">Offset of the range on the virtual buffer</param>
+ /// <param name="size">Size of the range</param>
+ public PhysicalDependency(Buffer physicalBuffer, ulong physicalOffset, ulong virtualOffset, ulong size)
+ {
+ PhysicalBuffer = physicalBuffer;
+ PhysicalOffset = physicalOffset;
+ VirtualOffset = virtualOffset;
+ Size = size;
+ }
+ }
+
+ private List<PhysicalDependency> _dependencies;
+ private BufferModifiedRangeList _modifiedRanges = null;
+
+ /// <summary>
+ /// Creates a new instance of the buffer.
+ /// </summary>
+ /// <param name="context">GPU context that the buffer belongs to</param>
+ /// <param name="range">Range of memory where the data is mapped</param>
+ public MultiRangeBuffer(GpuContext context, MultiRange range)
+ {
+ _context = context;
+ Range = range;
+ Handle = context.Renderer.CreateBuffer((int)range.GetSize());
+ }
+
+ /// <summary>
/// Creates a new instance of the buffer.
/// </summary>
/// <param name="context">GPU context that the buffer belongs to</param>
/// <param name="range">Range of memory where the data is mapped</param>
- /// <param name="storages">Backing memory for the buffers</param>
+ /// <param name="storages">Backing memory for the buffer</param>
public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages)
{
_context = context;
@@ -50,10 +112,133 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Removes all physical buffer dependencies.
+ /// </summary>
+ public void ClearPhysicalDependencies()
+ {
+ _dependencies?.Clear();
+ }
+
+ /// <summary>
+ /// Adds a physical buffer dependency.
+ /// </summary>
+ /// <param name="buffer">Physical buffer to be added</param>
+ /// <param name="rangeAddress">Address inside the physical buffer where the virtual buffer range is located</param>
+ /// <param name="dstOffset">Offset inside the virtual buffer where the physical range is located</param>
+ /// <param name="rangeSize">Size of the range in bytes</param>
+ public void AddPhysicalDependency(Buffer buffer, ulong rangeAddress, ulong dstOffset, ulong rangeSize)
+ {
+ (_dependencies ??= new()).Add(new(buffer, rangeAddress - buffer.Address, dstOffset, rangeSize));
+ buffer.AddVirtualDependency(this);
+ }
+
+ /// <summary>
+ /// Tries to get the physical range corresponding to the given physical buffer.
+ /// </summary>
+ /// <param name="buffer">Physical buffer</param>
+ /// <param name="minimumVirtOffset">Minimum virtual offset that a range match can have</param>
+ /// <param name="physicalOffset">Physical offset of the match</param>
+ /// <param name="virtualOffset">Virtual offset of the match, always greater than or equal <paramref name="minimumVirtOffset"/></param>
+ /// <param name="size">Size of the range match</param>
+ /// <returns>True if a match was found for the given parameters, false otherwise</returns>
+ public bool TryGetPhysicalOffset(Buffer buffer, ulong minimumVirtOffset, out ulong physicalOffset, out ulong virtualOffset, out ulong size)
+ {
+ physicalOffset = 0;
+ virtualOffset = 0;
+ size = 0;
+
+ if (_dependencies != null)
+ {
+ foreach (var dependency in _dependencies)
+ {
+ if (dependency.PhysicalBuffer == buffer && dependency.VirtualOffset >= minimumVirtOffset)
+ {
+ physicalOffset = dependency.PhysicalOffset;
+ virtualOffset = dependency.VirtualOffset;
+ size = dependency.Size;
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Adds a modified virtual memory range.
+ /// </summary>
+ /// <remarks>
+ /// This is only required when the host does not support sparse buffers, otherwise only physical buffers need to track modification.
+ /// </remarks>
+ /// <param name="range">Modified range</param>
+ /// <param name="modifiedSequenceNumber">ModificationSequenceNumber</param>
+ public void AddModifiedRegion(MultiRange range, int modifiedSequenceNumber)
+ {
+ _modifiedRanges ??= new(_context, null, null);
+
+ for (int i = 0; i < range.Count; i++)
+ {
+ MemoryRange subRange = range.GetSubRange(i);
+
+ _modifiedRanges.SignalModified(subRange.Address, subRange.Size);
+ }
+
+ ModificationSequenceNumber = modifiedSequenceNumber;
+ }
+
+ /// <summary>
+ /// Calls the specified <paramref name="rangeAction"/> for all modified ranges that overlaps with <paramref name="buffer"/>.
+ /// </summary>
+ /// <param name="buffer">Buffer to have its range checked</param>
+ /// <param name="rangeAction">Action to perform for modified ranges</param>
+ public void ConsumeModifiedRegion(Buffer buffer, Action<ulong, ulong> rangeAction)
+ {
+ ConsumeModifiedRegion(buffer.Address, buffer.Size, rangeAction);
+ }
+
+ /// <summary>
+ /// Calls the specified <paramref name="rangeAction"/> for all modified ranges that overlaps with <paramref name="address"/> and <paramref name="size"/>.
+ /// </summary>
+ /// <param name="address">Address of the region to consume</param>
+ /// <param name="size">Size of the region to consume</param>
+ /// <param name="rangeAction">Action to perform for modified ranges</param>
+ public void ConsumeModifiedRegion(ulong address, ulong size, Action<ulong, ulong> rangeAction)
+ {
+ if (_modifiedRanges != null)
+ {
+ _modifiedRanges.GetRanges(address, size, rangeAction);
+ _modifiedRanges.Clear(address, size);
+ }
+ }
+
+ /// <summary>
+ /// Gets data from the specified region of the buffer, and places it on <paramref name="output"/>.
+ /// </summary>
+ /// <param name="output">Span to put the data into</param>
+ /// <param name="offset">Offset of the buffer to get the data from</param>
+ /// <param name="size">Size of the data in bytes</param>
+ public void GetData(Span<byte> output, int offset, int size)
+ {
+ using PinnedSpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, size);
+ data.Get().CopyTo(output);
+ }
+
+ /// <summary>
/// Disposes the host buffer.
/// </summary>
public void Dispose()
{
+ if (_dependencies != null)
+ {
+ foreach (var dependency in _dependencies)
+ {
+ dependency.PhysicalBuffer.RemoveVirtualDependency(this);
+ }
+
+ _dependencies = null;
+ }
+
_context.Renderer.DeleteBuffer(Handle);
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/VirtualBufferCache.cs b/src/Ryujinx.Graphics.Gpu/Memory/VirtualRangeCache.cs
index 858c5e3b..889f5c9c 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/VirtualBufferCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/VirtualRangeCache.cs
@@ -6,9 +6,9 @@ using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
- /// Virtual buffer cache.
+ /// Virtual range cache.
/// </summary>
- class VirtualBufferCache
+ class VirtualRangeCache
{
private readonly MemoryManager _memoryManager;
@@ -68,10 +68,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
private int _hasDeferredUnmaps;
/// <summary>
- /// Creates a new instance of the virtual buffer cache.
+ /// Creates a new instance of the virtual range cache.
/// </summary>
- /// <param name="memoryManager">Memory manager that the virtual buffer cache belongs to</param>
- public VirtualBufferCache(MemoryManager memoryManager)
+ /// <param name="memoryManager">Memory manager that the virtual range cache belongs to</param>
+ public VirtualRangeCache(MemoryManager memoryManager)
{
_memoryManager = memoryManager;
_virtualRanges = new RangeList<VirtualRange>();
@@ -102,10 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="gpuVa">GPU virtual address to get the physical range from</param>
/// <param name="size">Size in bytes of the region</param>
- /// <param name="supportsSparse">Indicates host support for sparse buffer mapping of non-contiguous ranges</param>
/// <param name="range">Physical range for the specified GPU virtual region</param>
/// <returns>True if the range already existed, false if a new one was created and added</returns>
- public bool TryGetOrAddRange(ulong gpuVa, ulong size, bool supportsSparse, out MultiRange range)
+ public bool TryGetOrAddRange(ulong gpuVa, ulong size, out MultiRange range)
{
VirtualRange[] overlaps = _virtualRangeOverlaps;
int overlapsCount;
@@ -158,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
- found = true;
+ found = overlap0.Range.Count == 1 || IsSparseAligned(overlap0.Range);
range = overlap0.Range.Slice(gpuVa - overlap0.Address, size);
}
}
@@ -175,11 +174,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
ShrinkOverlapsBufferIfNeeded();
// If the the range is not properly aligned for sparse mapping,
- // or if the host does not support sparse mapping, let's just
- // force it to a single range.
+ // let's just force it to a single range.
// This might cause issues in some applications that uses sparse
// mappings.
- if (!IsSparseAligned(range) || !supportsSparse)
+ if (!IsSparseAligned(range))
{
range = new MultiRange(range.GetSubRange(0).Address, size);
}