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authorgdkchan <gab.dark.100@gmail.com>2024-02-08 14:27:12 -0300
committerGitHub <noreply@github.com>2024-02-08 18:27:12 +0100
commit8bb7a3fc977db964b33645166e733b4b29259cb9 (patch)
treecb3fd4c98667d552df689812ee4abecbedb13c31 /src
parent628d092fc64d8b89a5e9f05cc15136bac16122ab (diff)
Clamp vertex buffer size to mapped size if too high (#6272)1.1.1165
* Clamp vertex buffer size to mapped size if too high * Update comment
Diffstat (limited to 'src')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index 2b65b456..6b4ea89f 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -26,6 +26,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public const int PrimitiveRestartStateIndex = 12;
public const int RenderTargetStateIndex = 27;
+ // Vertex buffers larger than this size will be clamped to the mapped size.
+ private const ulong VertexBufferSizeToMappedSizeThreshold = 256 * 1024 * 1024; // 256 MB
+
private readonly GpuContext _context;
private readonly GpuChannel _channel;
private readonly DeviceStateWithShadow<ThreedClassState> _state;
@@ -1144,6 +1147,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
size = Math.Min(size, maxVertexBufferSize);
}
+ else if (size > VertexBufferSizeToMappedSizeThreshold)
+ {
+ // Make sure we have a sane vertex buffer size, since in some cases applications
+ // might set the "end address" of the vertex buffer to the end of the GPU address space,
+ // which would result in a several GBs large buffer.
+
+ size = _channel.MemoryManager.GetMappedSize(address, size);
+ }
}
else
{