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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 00:25:07 +0200
committerGitHub <noreply@github.com>2023-07-02 00:25:07 +0200
commit0684b00b3c4d000cf627b9c08a49d7469ae50d04 (patch)
treebfa0ae9c17c99694cff51871b864cfc41e1cd057 /src/Ryujinx/Ui/OpenGLRenderer.cs
parent02b5c7ea89bb6aae1c214b78fb1047872382dc43 (diff)
[Ryujinx] Address dotnet-format issues (#5395)1.1.948
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA1822 warnings * Make dotnet format succeed in style mode * Address dotnet format CA2208 warnings properly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Second dotnet format pass * Update src/Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas and improve formatting * Fix formatting and naming issues * Rename nvStutterWorkaround to nvidiaStutterWorkaround * Use using declarations and extend resource lifetimes * Fix GTK issues * Add formatting for generated files * Add trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx/Ui/OpenGLRenderer.cs')
-rw-r--r--src/Ryujinx/Ui/OpenGLRenderer.cs142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/Ryujinx/Ui/OpenGLRenderer.cs b/src/Ryujinx/Ui/OpenGLRenderer.cs
new file mode 100644
index 00000000..2ca791fe
--- /dev/null
+++ b/src/Ryujinx/Ui/OpenGLRenderer.cs
@@ -0,0 +1,142 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Logging;
+using Ryujinx.Input.HLE;
+using SPB.Graphics;
+using SPB.Graphics.Exceptions;
+using SPB.Graphics.OpenGL;
+using SPB.Platform;
+using SPB.Platform.GLX;
+using SPB.Platform.WGL;
+using SPB.Windowing;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Ui
+{
+ public partial class OpenGLRenderer : RendererWidgetBase
+ {
+ private readonly GraphicsDebugLevel _glLogLevel;
+
+ private bool _initializedOpenGL;
+
+ private OpenGLContextBase _openGLContext;
+ private SwappableNativeWindowBase _nativeWindow;
+
+ public OpenGLRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel)
+ {
+ _glLogLevel = glLogLevel;
+ }
+
+ protected override bool OnDrawn(Cairo.Context cr)
+ {
+ if (!_initializedOpenGL)
+ {
+ IntializeOpenGL();
+ }
+
+ return true;
+ }
+
+ private void IntializeOpenGL()
+ {
+ _nativeWindow = RetrieveNativeWindow();
+
+ Window.EnsureNative();
+
+ _openGLContext = PlatformHelper.CreateOpenGLContext(GetGraphicsMode(), 3, 3, _glLogLevel == GraphicsDebugLevel.None ? OpenGLContextFlags.Compat : OpenGLContextFlags.Compat | OpenGLContextFlags.Debug);
+ _openGLContext.Initialize(_nativeWindow);
+ _openGLContext.MakeCurrent(_nativeWindow);
+
+ // Release the GL exclusivity that SPB gave us as we aren't going to use it in GTK Thread.
+ _openGLContext.MakeCurrent(null);
+
+ WaitEvent.Set();
+
+ _initializedOpenGL = true;
+ }
+
+ private SwappableNativeWindowBase RetrieveNativeWindow()
+ {
+ if (OperatingSystem.IsWindows())
+ {
+ IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
+
+ return new WGLWindow(new NativeHandle(windowHandle));
+ }
+ else if (OperatingSystem.IsLinux())
+ {
+ IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
+ IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
+
+ return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
+ }
+
+ throw new NotImplementedException();
+ }
+
+ [LibraryImport("libgdk-3-0.dll")]
+ private static partial IntPtr gdk_win32_window_get_handle(IntPtr d);
+
+ [LibraryImport("libgdk-3.so.0")]
+ private static partial IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
+
+ [LibraryImport("libgdk-3.so.0")]
+ private static partial IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
+
+ private static FramebufferFormat GetGraphicsMode()
+ {
+ return Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
+ }
+
+ public override void InitializeRenderer()
+ {
+ // First take exclusivity on the OpenGL context.
+ ((Graphics.OpenGL.OpenGLRenderer)Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(_openGLContext));
+
+ _openGLContext.MakeCurrent(_nativeWindow);
+
+ GL.ClearColor(0, 0, 0, 1.0f);
+ GL.Clear(ClearBufferMask.ColorBufferBit);
+ SwapBuffers();
+ }
+
+ public override void SwapBuffers()
+ {
+ _nativeWindow.SwapBuffers();
+ }
+
+ protected override string GetGpuBackendName()
+ {
+ return "OpenGL";
+ }
+
+ protected override void Dispose(bool disposing)
+ {
+ // Try to bind the OpenGL context before calling the shutdown event.
+ try
+ {
+ _openGLContext?.MakeCurrent(_nativeWindow);
+ }
+ catch (ContextException e)
+ {
+ Logger.Warning?.Print(LogClass.Ui, $"Failed to bind OpenGL context: {e}");
+ }
+
+ Device?.DisposeGpu();
+ NpadManager.Dispose();
+
+ // Unbind context and destroy everything.
+ try
+ {
+ _openGLContext?.MakeCurrent(null);
+ }
+ catch (ContextException e)
+ {
+ Logger.Warning?.Print(LogClass.Ui, $"Failed to unbind OpenGL context: {e}");
+ }
+
+ _openGLContext?.Dispose();
+ }
+ }
+}