diff options
author | Mary Guillemard <mary@mary.zone> | 2024-03-02 12:51:05 +0100 |
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committer | GitHub <noreply@github.com> | 2024-03-02 12:51:05 +0100 |
commit | ec6cb0abb4b7669895b6e96fd7581c93b5abd691 (patch) | |
tree | 128c862ff5faea0b219467656d4023bee7faefb5 /src/Ryujinx/UI/Models/CheatNode.cs | |
parent | 53b5985da6b9d7b281d9fc25b93bfd1d1918a107 (diff) |
infra: Make Avalonia the default UI (#6375)1.1.1216
* misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* misc: Move Ryujinx.Ava project to Ryujinx
This breaks CI for now, but it's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* infra: Make Avalonia the default UI
Should fix CI after the previous changes.
GTK3 isn't build by the release job anymore, only by PR CI.
This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix missing copy in create_app_bundle.sh
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix syntax error
Signed-off-by: Mary Guillemard <mary@mary.zone>
---------
Signed-off-by: Mary Guillemard <mary@mary.zone>
Diffstat (limited to 'src/Ryujinx/UI/Models/CheatNode.cs')
-rw-r--r-- | src/Ryujinx/UI/Models/CheatNode.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/Ryujinx/UI/Models/CheatNode.cs b/src/Ryujinx/UI/Models/CheatNode.cs new file mode 100644 index 00000000..8e9aee25 --- /dev/null +++ b/src/Ryujinx/UI/Models/CheatNode.cs @@ -0,0 +1,57 @@ +using Ryujinx.Ava.UI.ViewModels; +using System.Collections.ObjectModel; +using System.Collections.Specialized; +using System.Linq; + +namespace Ryujinx.Ava.UI.Models +{ + public class CheatNode : BaseModel + { + private bool _isEnabled = false; + public ObservableCollection<CheatNode> SubNodes { get; } = new(); + public string CleanName => Name[1..^7]; + public string BuildIdKey => $"{BuildId}-{Name}"; + public bool IsRootNode { get; } + public string Name { get; } + public string BuildId { get; } + public string Path { get; } + public bool IsEnabled + { + get + { + if (SubNodes.Count > 0) + { + return SubNodes.ToList().TrueForAll(x => x.IsEnabled); + } + + return _isEnabled; + } + set + { + foreach (var cheat in SubNodes) + { + cheat.IsEnabled = value; + cheat.OnPropertyChanged(); + } + + _isEnabled = value; + } + } + + public CheatNode(string name, string buildId, string path, bool isRootNode, bool isEnabled = false) + { + Name = name; + BuildId = buildId; + Path = path; + IsEnabled = isEnabled; + IsRootNode = isRootNode; + + SubNodes.CollectionChanged += CheatsList_CollectionChanged; + } + + private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e) + { + OnPropertyChanged(nameof(IsEnabled)); + } + } +} |