aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx/UI/Models/CheatNode.cs
diff options
context:
space:
mode:
authorMary Guillemard <mary@mary.zone>2024-03-02 12:51:05 +0100
committerGitHub <noreply@github.com>2024-03-02 12:51:05 +0100
commitec6cb0abb4b7669895b6e96fd7581c93b5abd691 (patch)
tree128c862ff5faea0b219467656d4023bee7faefb5 /src/Ryujinx/UI/Models/CheatNode.cs
parent53b5985da6b9d7b281d9fc25b93bfd1d1918a107 (diff)
infra: Make Avalonia the default UI (#6375)1.1.1216
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
Diffstat (limited to 'src/Ryujinx/UI/Models/CheatNode.cs')
-rw-r--r--src/Ryujinx/UI/Models/CheatNode.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/Ryujinx/UI/Models/CheatNode.cs b/src/Ryujinx/UI/Models/CheatNode.cs
new file mode 100644
index 00000000..8e9aee25
--- /dev/null
+++ b/src/Ryujinx/UI/Models/CheatNode.cs
@@ -0,0 +1,57 @@
+using Ryujinx.Ava.UI.ViewModels;
+using System.Collections.ObjectModel;
+using System.Collections.Specialized;
+using System.Linq;
+
+namespace Ryujinx.Ava.UI.Models
+{
+ public class CheatNode : BaseModel
+ {
+ private bool _isEnabled = false;
+ public ObservableCollection<CheatNode> SubNodes { get; } = new();
+ public string CleanName => Name[1..^7];
+ public string BuildIdKey => $"{BuildId}-{Name}";
+ public bool IsRootNode { get; }
+ public string Name { get; }
+ public string BuildId { get; }
+ public string Path { get; }
+ public bool IsEnabled
+ {
+ get
+ {
+ if (SubNodes.Count > 0)
+ {
+ return SubNodes.ToList().TrueForAll(x => x.IsEnabled);
+ }
+
+ return _isEnabled;
+ }
+ set
+ {
+ foreach (var cheat in SubNodes)
+ {
+ cheat.IsEnabled = value;
+ cheat.OnPropertyChanged();
+ }
+
+ _isEnabled = value;
+ }
+ }
+
+ public CheatNode(string name, string buildId, string path, bool isRootNode, bool isEnabled = false)
+ {
+ Name = name;
+ BuildId = buildId;
+ Path = path;
+ IsEnabled = isEnabled;
+ IsRootNode = isRootNode;
+
+ SubNodes.CollectionChanged += CheatsList_CollectionChanged;
+ }
+
+ private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
+ {
+ OnPropertyChanged(nameof(IsEnabled));
+ }
+ }
+}