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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2024-01-29 19:58:18 +0100
committerGitHub <noreply@github.com>2024-01-29 19:58:18 +0100
commit70fcba39de34fc211d09da12783898161724b0dc (patch)
tree9efdf7c191694e95de149129c9032b129527cb32 /src/Ryujinx.Ui.Common/Configuration/LoggerModule.cs
parent7795b662a9b6054343195db9fc221a920509c1be (diff)
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)1.1.1144
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
Diffstat (limited to 'src/Ryujinx.Ui.Common/Configuration/LoggerModule.cs')
-rw-r--r--src/Ryujinx.Ui.Common/Configuration/LoggerModule.cs19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/Ryujinx.Ui.Common/Configuration/LoggerModule.cs b/src/Ryujinx.Ui.Common/Configuration/LoggerModule.cs
index 54ad20dd..6cd63272 100644
--- a/src/Ryujinx.Ui.Common/Configuration/LoggerModule.cs
+++ b/src/Ryujinx.Ui.Common/Configuration/LoggerModule.cs
@@ -1,7 +1,9 @@
using Ryujinx.Common;
+using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using System;
+using System.IO;
namespace Ryujinx.Ui.Common.Configuration
{
@@ -80,8 +82,23 @@ namespace Ryujinx.Ui.Common.Configuration
{
if (e.NewValue)
{
+ FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
+
+ if (logFile == null)
+ {
+ logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
+
+ if (logFile == null)
+ {
+ Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
+ Logger.RemoveTarget("file");
+
+ return;
+ }
+ }
+
Logger.AddTarget(new AsyncLogTargetWrapper(
- new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
+ new FileLogTarget("file", logFile),
1000,
AsyncLogTargetOverflowAction.Block
));