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authorNitroTears <73270647+NitroTears@users.noreply.github.com>2023-10-21 05:51:15 +1100
committerGitHub <noreply@github.com>2023-10-20 20:51:15 +0200
commita42f0bbb87b890d4f16b1148f9398210a5bfedfa (patch)
tree7c30a2d1fc44283846b67d98928e5f628222e3c6 /src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs
parentb4bb22ba06f89168c948e6001c51972575ca968b (diff)
Add "Create Shortcut" To app context menu (#4734)1.1.1057
* Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * added back shortcut to new contextmenu file * Replaced COM reference with ComImport for shortcut functionality * remove specific platform values and regions * Move ShortcutHelper to Ryujinx.Ui.Common.Helpers * Adjust styling and structure * code feedback changes * Added MacOS support using .app folder * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Replaced COM reference with ComImport for shortcut functionality * remove specific platform values and regions * Move ShortcutHelper to Ryujinx.Ui.Common.Helpers * Adjust styling and structure * code feedback changes * adjust tooltip message * added shortcut-template.desktop file * set shortcut icon location to .local/share/icons * Linux code feedback changes * change InteropServices to new securifybv.ShellLink Package * added ShellLink to readme, updated shortcut comment * Code feedback changes * Added MacOS Support (As per Jose Estrada's PR) * dotnet format * Small restructuring * Embed template files into Ryujinx.Ui.Common * Disable "CreateShortcut" option for flatpak builds --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
Diffstat (limited to 'src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs')
-rw-r--r--src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs b/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs
index 33e6c4aa..36b2b727 100644
--- a/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs
+++ b/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs
@@ -546,7 +546,7 @@ namespace Ryujinx.Ui.App.Common
return appMetadata;
}
- public byte[] GetApplicationIcon(string applicationPath)
+ public byte[] GetApplicationIcon(string applicationPath, Language desiredTitleLanguage)
{
byte[] applicationIcon = null;
@@ -600,7 +600,7 @@ namespace Ryujinx.Ui.App.Common
{
using var icon = new UniqueRef<IFile>();
- controlFs.OpenFile(ref icon.Ref, $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
+ controlFs.OpenFile(ref icon.Ref, $"/icon_{desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
using MemoryStream stream = new();