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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2024-01-29 19:58:18 +0100
committerGitHub <noreply@github.com>2024-01-29 19:58:18 +0100
commit70fcba39de34fc211d09da12783898161724b0dc (patch)
tree9efdf7c191694e95de149129c9032b129527cb32 /src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs
parent7795b662a9b6054343195db9fc221a920509c1be (diff)
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)1.1.1144
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
Diffstat (limited to 'src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs')
-rw-r--r--src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs b/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs
index 950eb55b..3b35ff27 100644
--- a/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs
+++ b/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs
@@ -8,6 +8,7 @@ using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
+using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
@@ -105,7 +106,7 @@ namespace Ryujinx.Ui.App.Common
if (!Directory.Exists(appDir))
{
- Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
+ Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\"");
continue;
}