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author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
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committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.UI.Common/Helper/CommandLineState.cs | |
parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) |
Add support for large sampler arrays on Vulkan (#6489)1.1.1267
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.UI.Common/Helper/CommandLineState.cs')
0 files changed, 0 insertions, 0 deletions