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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Input/Assigner/IButtonAssigner.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Input/Assigner/IButtonAssigner.cs')
-rw-r--r--src/Ryujinx.Input/Assigner/IButtonAssigner.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
new file mode 100644
index 00000000..021736df
--- /dev/null
+++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
@@ -0,0 +1,36 @@
+namespace Ryujinx.Input.Assigner
+{
+ /// <summary>
+ /// An interface that allows to gather the driver input info to assign to a button on the UI.
+ /// </summary>
+ public interface IButtonAssigner
+ {
+ /// <summary>
+ /// Initialize the button assigner.
+ /// </summary>
+ void Initialize();
+
+ /// <summary>
+ /// Read input.
+ /// </summary>
+ void ReadInput();
+
+ /// <summary>
+ /// Check if a button was pressed.
+ /// </summary>
+ /// <returns>True if a button was pressed</returns>
+ bool HasAnyButtonPressed();
+
+ /// <summary>
+ /// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
+ /// </summary>
+ /// <returns>True if the user of this API should cancel operations</returns>
+ bool ShouldCancel();
+
+ /// <summary>
+ /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
+ /// </summary>
+ /// <returns>The pressed button that was read</returns>
+ string GetPressedButton();
+ }
+} \ No newline at end of file