diff options
author | Alex Barney <thealexbarney@gmail.com> | 2023-10-22 16:30:46 -0700 |
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committer | GitHub <noreply@github.com> | 2023-10-22 20:30:46 -0300 |
commit | d773d5152e685a164a6eb9f419873ef1908364f7 (patch) | |
tree | 7820ebb263e6b5b958fa76782260efd95b88a091 /src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs | |
parent | 33ba1703158564c2c3564fa329fd2e630f8a8e95 (diff) |
Update to LibHac 0.19.0 (#5831)1.1.1061
* Update to LibHac v0.19.0
- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.
* Add GetFileSystemAttribute
Diffstat (limited to 'src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs')
-rw-r--r-- | src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs b/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs index 51cbb6f9..220b868d 100644 --- a/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs +++ b/src/Ryujinx.HLE/Loaders/Processes/ProcessLoader.cs @@ -69,7 +69,8 @@ namespace Ryujinx.HLE.Loaders.Processes public bool LoadNsp(string path) { FileStream file = new(path, FileMode.Open, FileAccess.Read); - PartitionFileSystem partitionFileSystem = new(file.AsStorage()); + PartitionFileSystem partitionFileSystem = new(); + partitionFileSystem.Initialize(file.AsStorage()).ThrowIfFailure(); (bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, out string errorMessage); |