diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-16 19:31:14 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-16 19:31:14 +0200 |
commit | 326749498bed4360e5a4b11fc67d5ec7cb9a3076 (patch) | |
tree | ae21fb26f99b401ca4e9efaab72b679a81c22369 /src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs | |
parent | fec8291c17fa106c28f58b56419e90d49a41a1ea (diff) |
[Ryujinx.HLE] Address dotnet-format issues (#5380)1.1.962
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address or silence dotnet format IDE1006 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA1806 and a few CA1854 warnings
* Address dotnet format CA2211 warnings
* Address dotnet format CA1822 warnings
* Address or silence dotnet format CA1069 warnings
* Make dotnet format succeed in style mode
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Address dotnet format CA2208 warnings properly
* Make ProcessResult readonly
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Add previously silenced warnings back
I have no clue how these disappeared
* Revert formatting changes for while and for-loops
* Format if-blocks correctly
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix a few disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Use using declaration instead of block syntax
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Fix typo
* Add trailing commas, use targeted new and use array initializer
* Fix build issues
* Fix remaining build issues
* Remove SuppressMessage for CA1069 where possible
* Address dotnet format issues
* Address formatting issues
Co-authored-by: Ac_K <acoustik666@gmail.com>
* Add GetHashCode implementation for RenderingSurfaceInfo
* Explicitly silence CA1822 for every affected method in Syscall
* Address formatting issues in Demangler.cs
* Address review feedback
Co-authored-by: Ac_K <acoustik666@gmail.com>
* Revert marking service methods as static
* Next dotnet format pass
* Address review feedback
---------
Co-authored-by: Ac_K <acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs')
-rw-r--r-- | src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs | 24 |
1 files changed, 9 insertions, 15 deletions
diff --git a/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs b/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs index b9de7d9c..905c61d6 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs @@ -9,11 +9,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading partial class KScheduler : IDisposable { public const int PrioritiesCount = 64; - public const int CpuCoresCount = 4; + public const int CpuCoresCount = 4; private const int RoundRobinTimeQuantumMs = 10; - private static readonly int[] PreemptionPriorities = new int[] { 59, 59, 59, 63 }; + private static readonly int[] _preemptionPriorities = { 59, 59, 59, 63 }; private static readonly int[] _srcCoresHighestPrioThreads = new int[CpuCoresCount]; @@ -59,7 +59,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading private KThread CreateIdleThread(KernelContext context, int cpuCore) { - KThread idleThread = new KThread(context); + KThread idleThread = new(context); idleThread.Initialize(0UL, 0UL, 0UL, PrioritiesCount, cpuCore, null, ThreadType.Dummy, IdleThreadLoop); @@ -95,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading { KThread candidate = thread.Owner.PinnedThreads[core]; - if (candidate.KernelWaitersCount == 0 && !thread.Owner.IsExceptionUserThread(candidate)) + if (candidate.KernelWaitersCount == 0 && !KProcess.IsExceptionUserThread(candidate)) { if (candidate.SchedFlags == ThreadSchedState.Running) { @@ -378,10 +378,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading currentThread.AddCpuTime(ticksDelta); - if (currentProcess != null) - { - currentProcess.AddCpuTime(ticksDelta); - } + currentProcess?.AddCpuTime(ticksDelta); LastContextSwitchTime = currentTicks; @@ -411,7 +408,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading for (int core = 0; core < CpuCoresCount; core++) { - RotateScheduledQueue(context, core, PreemptionPriorities[core]); + RotateScheduledQueue(context, core, _preemptionPriorities[core]); } context.CriticalSection.Leave(); @@ -431,7 +428,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading nextThread = context.PriorityQueue.Reschedule(prio, core, selectedThread); } - static KThread FirstSuitableCandidateOrDefault(KernelContext context, int core, KThread selectedThread, KThread nextThread, Predicate< KThread> predicate) + static KThread FirstSuitableCandidateOrDefault(KernelContext context, int core, KThread selectedThread, KThread nextThread, Predicate<KThread> predicate) { foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core)) { @@ -651,11 +648,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading // Ensure that the idle thread is not blocked and can exit. lock (_idleInterruptEventLock) { - if (_idleInterruptEvent != null) - { - _idleInterruptEvent.Set(); - } + _idleInterruptEvent?.Set(); } } } -}
\ No newline at end of file +} |