aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
diff options
context:
space:
mode:
authorAlex Barney <thealexbarney@gmail.com>2023-10-22 16:30:46 -0700
committerGitHub <noreply@github.com>2023-10-22 20:30:46 -0300
commitd773d5152e685a164a6eb9f419873ef1908364f7 (patch)
tree7820ebb263e6b5b958fa76782260efd95b88a091 /src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
parent33ba1703158564c2c3564fa329fd2e630f8a8e95 (diff)
Update to LibHac 0.19.0 (#5831)1.1.1061
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
Diffstat (limited to 'src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs')
-rw-r--r--src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
index 807020c6..eaf481dd 100644
--- a/src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
+++ b/src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
@@ -7,6 +7,7 @@ using LibHac.Fs.Shim;
using LibHac.FsSrv;
using LibHac.FsSystem;
using LibHac.Ncm;
+using LibHac.Sdmmc;
using LibHac.Spl;
using LibHac.Tools.Es;
using LibHac.Tools.Fs;
@@ -32,7 +33,7 @@ namespace Ryujinx.HLE.FileSystem
public KeySet KeySet { get; private set; }
public EmulatedGameCard GameCard { get; private set; }
- public EmulatedSdCard SdCard { get; private set; }
+ public SdmmcApi SdCard { get; private set; }
public ModLoader ModLoader { get; private set; }
private readonly ConcurrentDictionary<ulong, Stream> _romFsByPid;
@@ -198,15 +199,15 @@ namespace Ryujinx.HLE.FileSystem
fsServerObjects.FsCreators.EncryptedFileSystemCreator = new EncryptedFileSystemCreator();
GameCard = fsServerObjects.GameCard;
- SdCard = fsServerObjects.SdCard;
+ SdCard = fsServerObjects.Sdmmc;
- SdCard.SetSdCardInsertionStatus(true);
+ SdCard.SetSdCardInserted(true);
var fsServerConfig = new FileSystemServerConfig
{
- DeviceOperator = fsServerObjects.DeviceOperator,
ExternalKeySet = KeySet.ExternalKeySet,
FsCreators = fsServerObjects.FsCreators,
+ StorageDeviceManagerFactory = fsServerObjects.StorageDeviceManagerFactory,
RandomGenerator = randomGenerator,
};