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authorMary Guillemard <mary@mary.zone>2024-03-02 12:51:05 +0100
committerGitHub <noreply@github.com>2024-03-02 12:51:05 +0100
commitec6cb0abb4b7669895b6e96fd7581c93b5abd691 (patch)
tree128c862ff5faea0b219467656d4023bee7faefb5 /src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs
parent53b5985da6b9d7b281d9fc25b93bfd1d1918a107 (diff)
infra: Make Avalonia the default UI (#6375)1.1.1216
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
Diffstat (limited to 'src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs')
-rw-r--r--src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs b/src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs
new file mode 100644
index 00000000..1fdabc75
--- /dev/null
+++ b/src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs
@@ -0,0 +1,142 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Logging;
+using Ryujinx.Input.HLE;
+using SPB.Graphics;
+using SPB.Graphics.Exceptions;
+using SPB.Graphics.OpenGL;
+using SPB.Platform;
+using SPB.Platform.GLX;
+using SPB.Platform.WGL;
+using SPB.Windowing;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.UI
+{
+ public partial class OpenGLRenderer : RendererWidgetBase
+ {
+ private readonly GraphicsDebugLevel _glLogLevel;
+
+ private bool _initializedOpenGL;
+
+ private OpenGLContextBase _openGLContext;
+ private SwappableNativeWindowBase _nativeWindow;
+
+ public OpenGLRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel)
+ {
+ _glLogLevel = glLogLevel;
+ }
+
+ protected override bool OnDrawn(Cairo.Context cr)
+ {
+ if (!_initializedOpenGL)
+ {
+ IntializeOpenGL();
+ }
+
+ return true;
+ }
+
+ private void IntializeOpenGL()
+ {
+ _nativeWindow = RetrieveNativeWindow();
+
+ Window.EnsureNative();
+
+ _openGLContext = PlatformHelper.CreateOpenGLContext(GetGraphicsMode(), 3, 3, _glLogLevel == GraphicsDebugLevel.None ? OpenGLContextFlags.Compat : OpenGLContextFlags.Compat | OpenGLContextFlags.Debug);
+ _openGLContext.Initialize(_nativeWindow);
+ _openGLContext.MakeCurrent(_nativeWindow);
+
+ // Release the GL exclusivity that SPB gave us as we aren't going to use it in GTK Thread.
+ _openGLContext.MakeCurrent(null);
+
+ WaitEvent.Set();
+
+ _initializedOpenGL = true;
+ }
+
+ private SwappableNativeWindowBase RetrieveNativeWindow()
+ {
+ if (OperatingSystem.IsWindows())
+ {
+ IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
+
+ return new WGLWindow(new NativeHandle(windowHandle));
+ }
+ else if (OperatingSystem.IsLinux())
+ {
+ IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
+ IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
+
+ return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
+ }
+
+ throw new NotImplementedException();
+ }
+
+ [LibraryImport("libgdk-3-0.dll")]
+ private static partial IntPtr gdk_win32_window_get_handle(IntPtr d);
+
+ [LibraryImport("libgdk-3.so.0")]
+ private static partial IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
+
+ [LibraryImport("libgdk-3.so.0")]
+ private static partial IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
+
+ private static FramebufferFormat GetGraphicsMode()
+ {
+ return Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
+ }
+
+ public override void InitializeRenderer()
+ {
+ // First take exclusivity on the OpenGL context.
+ ((Graphics.OpenGL.OpenGLRenderer)Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(_openGLContext));
+
+ _openGLContext.MakeCurrent(_nativeWindow);
+
+ GL.ClearColor(0, 0, 0, 1.0f);
+ GL.Clear(ClearBufferMask.ColorBufferBit);
+ SwapBuffers();
+ }
+
+ public override void SwapBuffers()
+ {
+ _nativeWindow.SwapBuffers();
+ }
+
+ protected override string GetGpuBackendName()
+ {
+ return "OpenGL";
+ }
+
+ protected override void Dispose(bool disposing)
+ {
+ // Try to bind the OpenGL context before calling the shutdown event.
+ try
+ {
+ _openGLContext?.MakeCurrent(_nativeWindow);
+ }
+ catch (ContextException e)
+ {
+ Logger.Warning?.Print(LogClass.UI, $"Failed to bind OpenGL context: {e}");
+ }
+
+ Device?.DisposeGpu();
+ NpadManager.Dispose();
+
+ // Unbind context and destroy everything.
+ try
+ {
+ _openGLContext?.MakeCurrent(null);
+ }
+ catch (ContextException e)
+ {
+ Logger.Warning?.Print(LogClass.UI, $"Failed to unbind OpenGL context: {e}");
+ }
+
+ _openGLContext?.Dispose();
+ }
+ }
+}