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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2024-05-17 21:58:03 +0200
committerGitHub <noreply@github.com>2024-05-17 16:58:03 -0300
commit8f51938e2b22ee438ce8f849cc9258026ec5da29 (patch)
tree6fb3f1bebb63000de9290489521794dec4fa1de9 /src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
parent4d84df94873a070f6f5c199438f957b24d8cf8a9 (diff)
Disable keyboard controller input while swkbd is open (foreground) (second attempt) (#6808)1.1.1315
* Block input updates while swkbd is open in foreground mode * Flush internal driver state before unblocking input updates * Rename Flush to Clear and remove unnecessary attribute * Clear the driver state only if the GamepadDriver isn't null
Diffstat (limited to 'src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs')
-rw-r--r--src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs b/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
index 1d918d21..b3f509a0 100644
--- a/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
+++ b/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
@@ -107,6 +107,8 @@ namespace Ryujinx.UI.Applet
swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
swkbdDialog.SetInputValidation(args.KeyboardMode);
+ ((MainWindow)_parent).RendererWidget.NpadManager.BlockInputUpdates();
+
if (swkbdDialog.Run() == (int)ResponseType.Ok)
{
inputText = swkbdDialog.InputEntry.Text;
@@ -128,6 +130,7 @@ namespace Ryujinx.UI.Applet
});
dialogCloseEvent.WaitOne();
+ ((MainWindow)_parent).RendererWidget.NpadManager.UnblockInputUpdates();
userText = error ? null : inputText;