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authorMary Guillemard <mary@mary.zone>2024-03-02 12:51:05 +0100
committerGitHub <noreply@github.com>2024-03-02 12:51:05 +0100
commitec6cb0abb4b7669895b6e96fd7581c93b5abd691 (patch)
tree128c862ff5faea0b219467656d4023bee7faefb5 /src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs
parent53b5985da6b9d7b281d9fc25b93bfd1d1918a107 (diff)
infra: Make Avalonia the default UI (#6375)1.1.1216
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
Diffstat (limited to 'src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs')
-rw-r--r--src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs108
1 files changed, 108 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs b/src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs
new file mode 100644
index 00000000..0e560b78
--- /dev/null
+++ b/src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs
@@ -0,0 +1,108 @@
+using Gtk;
+using Ryujinx.HLE.UI;
+using Ryujinx.Input.GTK3;
+using Ryujinx.UI.Widgets;
+using System.Threading;
+
+namespace Ryujinx.UI.Applet
+{
+ /// <summary>
+ /// Class that forwards key events to a GTK Entry so they can be processed into text.
+ /// </summary>
+ internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler
+ {
+ private readonly Window _parent;
+ private readonly OffscreenWindow _inputToTextWindow = new();
+ private readonly RawInputToTextEntry _inputToTextEntry = new();
+
+ private bool _canProcessInput;
+
+ public event DynamicTextChangedHandler TextChangedEvent;
+ public event KeyPressedHandler KeyPressedEvent;
+ public event KeyReleasedHandler KeyReleasedEvent;
+
+ public bool TextProcessingEnabled
+ {
+ get
+ {
+ return Volatile.Read(ref _canProcessInput);
+ }
+
+ set
+ {
+ Volatile.Write(ref _canProcessInput, value);
+ }
+ }
+
+ public GtkDynamicTextInputHandler(Window parent)
+ {
+ _parent = parent;
+ _parent.KeyPressEvent += HandleKeyPressEvent;
+ _parent.KeyReleaseEvent += HandleKeyReleaseEvent;
+
+ _inputToTextWindow.Add(_inputToTextEntry);
+
+ _inputToTextEntry.TruncateMultiline = true;
+
+ // Start with input processing turned off so the text box won't accumulate text
+ // if the user is playing on the keyboard.
+ _canProcessInput = false;
+ }
+
+ [GLib.ConnectBefore()]
+ private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
+ {
+ var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
+
+ if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
+ {
+ return;
+ }
+
+ if (_canProcessInput)
+ {
+ _inputToTextEntry.SendKeyPressEvent(o, args);
+ _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
+ TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
+ }
+ }
+
+ [GLib.ConnectBefore()]
+ private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
+ {
+ var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
+
+ if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
+ {
+ return;
+ }
+
+ if (_canProcessInput)
+ {
+ // TODO (caian): This solution may have problems if the pause is sent after a key press
+ // and before a key release. But for now GTK Entry does not seem to use release events.
+ _inputToTextEntry.SendKeyReleaseEvent(o, args);
+ _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
+ TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
+ }
+ }
+
+ public void SetText(string text, int cursorBegin)
+ {
+ _inputToTextEntry.Text = text;
+ _inputToTextEntry.Position = cursorBegin;
+ }
+
+ public void SetText(string text, int cursorBegin, int cursorEnd)
+ {
+ _inputToTextEntry.Text = text;
+ _inputToTextEntry.SelectRegion(cursorBegin, cursorEnd);
+ }
+
+ public void Dispose()
+ {
+ _parent.KeyPressEvent -= HandleKeyPressEvent;
+ _parent.KeyReleaseEvent -= HandleKeyReleaseEvent;
+ }
+ }
+}