diff options
author | Mary Guillemard <mary@mary.zone> | 2024-03-02 12:51:05 +0100 |
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committer | GitHub <noreply@github.com> | 2024-03-02 12:51:05 +0100 |
commit | ec6cb0abb4b7669895b6e96fd7581c93b5abd691 (patch) | |
tree | 128c862ff5faea0b219467656d4023bee7faefb5 /src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs | |
parent | 53b5985da6b9d7b281d9fc25b93bfd1d1918a107 (diff) |
infra: Make Avalonia the default UI (#6375)1.1.1216
* misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* misc: Move Ryujinx.Ava project to Ryujinx
This breaks CI for now, but it's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* infra: Make Avalonia the default UI
Should fix CI after the previous changes.
GTK3 isn't build by the release job anymore, only by PR CI.
This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix missing copy in create_app_bundle.sh
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix syntax error
Signed-off-by: Mary Guillemard <mary@mary.zone>
---------
Signed-off-by: Mary Guillemard <mary@mary.zone>
Diffstat (limited to 'src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs')
-rw-r--r-- | src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs b/src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs new file mode 100644 index 00000000..0e560b78 --- /dev/null +++ b/src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs @@ -0,0 +1,108 @@ +using Gtk; +using Ryujinx.HLE.UI; +using Ryujinx.Input.GTK3; +using Ryujinx.UI.Widgets; +using System.Threading; + +namespace Ryujinx.UI.Applet +{ + /// <summary> + /// Class that forwards key events to a GTK Entry so they can be processed into text. + /// </summary> + internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler + { + private readonly Window _parent; + private readonly OffscreenWindow _inputToTextWindow = new(); + private readonly RawInputToTextEntry _inputToTextEntry = new(); + + private bool _canProcessInput; + + public event DynamicTextChangedHandler TextChangedEvent; + public event KeyPressedHandler KeyPressedEvent; + public event KeyReleasedHandler KeyReleasedEvent; + + public bool TextProcessingEnabled + { + get + { + return Volatile.Read(ref _canProcessInput); + } + + set + { + Volatile.Write(ref _canProcessInput, value); + } + } + + public GtkDynamicTextInputHandler(Window parent) + { + _parent = parent; + _parent.KeyPressEvent += HandleKeyPressEvent; + _parent.KeyReleaseEvent += HandleKeyReleaseEvent; + + _inputToTextWindow.Add(_inputToTextEntry); + + _inputToTextEntry.TruncateMultiline = true; + + // Start with input processing turned off so the text box won't accumulate text + // if the user is playing on the keyboard. + _canProcessInput = false; + } + + [GLib.ConnectBefore()] + private void HandleKeyPressEvent(object o, KeyPressEventArgs args) + { + var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key); + + if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true)) + { + return; + } + + if (_canProcessInput) + { + _inputToTextEntry.SendKeyPressEvent(o, args); + _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd); + TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode); + } + } + + [GLib.ConnectBefore()] + private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args) + { + var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key); + + if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true)) + { + return; + } + + if (_canProcessInput) + { + // TODO (caian): This solution may have problems if the pause is sent after a key press + // and before a key release. But for now GTK Entry does not seem to use release events. + _inputToTextEntry.SendKeyReleaseEvent(o, args); + _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd); + TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode); + } + } + + public void SetText(string text, int cursorBegin) + { + _inputToTextEntry.Text = text; + _inputToTextEntry.Position = cursorBegin; + } + + public void SetText(string text, int cursorBegin, int cursorEnd) + { + _inputToTextEntry.Text = text; + _inputToTextEntry.SelectRegion(cursorBegin, cursorEnd); + } + + public void Dispose() + { + _parent.KeyPressEvent -= HandleKeyPressEvent; + _parent.KeyReleaseEvent -= HandleKeyReleaseEvent; + } + } +} |