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authorMary Guillemard <mary@mary.zone>2024-03-02 12:51:05 +0100
committerGitHub <noreply@github.com>2024-03-02 12:51:05 +0100
commitec6cb0abb4b7669895b6e96fd7581c93b5abd691 (patch)
tree128c862ff5faea0b219467656d4023bee7faefb5 /src/Ryujinx.Gtk3/Modules/Updater/UpdateDialog.cs
parent53b5985da6b9d7b281d9fc25b93bfd1d1918a107 (diff)
infra: Make Avalonia the default UI (#6375)1.1.1216
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
Diffstat (limited to 'src/Ryujinx.Gtk3/Modules/Updater/UpdateDialog.cs')
-rw-r--r--src/Ryujinx.Gtk3/Modules/Updater/UpdateDialog.cs95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/Modules/Updater/UpdateDialog.cs b/src/Ryujinx.Gtk3/Modules/Updater/UpdateDialog.cs
new file mode 100644
index 00000000..43bde942
--- /dev/null
+++ b/src/Ryujinx.Gtk3/Modules/Updater/UpdateDialog.cs
@@ -0,0 +1,95 @@
+using Gdk;
+using Gtk;
+using Ryujinx.Common;
+using Ryujinx.Common.Configuration;
+using Ryujinx.UI;
+using Ryujinx.UI.Common.Configuration;
+using Ryujinx.UI.Common.Helper;
+using System;
+using System.Diagnostics;
+using System.Reflection;
+
+namespace Ryujinx.Modules
+{
+ public class UpdateDialog : Gtk.Window
+ {
+#pragma warning disable CS0649, IDE0044 // Field is never assigned to, Add readonly modifier
+ [Builder.Object] public Label MainText;
+ [Builder.Object] public Label SecondaryText;
+ [Builder.Object] public LevelBar ProgressBar;
+ [Builder.Object] public Button YesButton;
+ [Builder.Object] public Button NoButton;
+#pragma warning restore CS0649, IDE0044
+
+ private readonly MainWindow _mainWindow;
+ private readonly string _buildUrl;
+ private bool _restartQuery;
+
+ public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Gtk3.Modules.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
+
+ private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetRawOwnedObject("UpdateDialog"))
+ {
+ builder.Autoconnect(this);
+
+ _mainWindow = mainWindow;
+ _buildUrl = buildUrl;
+
+ Icon = new Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Gtk3.UI.Common.Resources.Logo_Ryujinx.png");
+ MainText.Text = "Do you want to update Ryujinx to the latest version?";
+ SecondaryText.Text = $"{Program.Version} -> {newVersion}";
+
+ ProgressBar.Hide();
+
+ YesButton.Clicked += YesButton_Clicked;
+ NoButton.Clicked += NoButton_Clicked;
+ }
+
+ private void YesButton_Clicked(object sender, EventArgs args)
+ {
+ if (_restartQuery)
+ {
+ string ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
+
+ ProcessStartInfo processStart = new(ryuName)
+ {
+ UseShellExecute = true,
+ WorkingDirectory = AppDomain.CurrentDomain.BaseDirectory
+ };
+
+ foreach (string argument in CommandLineState.Arguments)
+ {
+ processStart.ArgumentList.Add(argument);
+ }
+
+ Process.Start(processStart);
+
+ Environment.Exit(0);
+ }
+ else
+ {
+ Window.Functions = _mainWindow.Window.Functions = WMFunction.All & WMFunction.Close;
+ _mainWindow.ExitMenuItem.Sensitive = false;
+
+ YesButton.Hide();
+ NoButton.Hide();
+ ProgressBar.Show();
+
+ SecondaryText.Text = "";
+ _restartQuery = true;
+
+ Updater.UpdateRyujinx(this, _buildUrl);
+ }
+ }
+
+ private void NoButton_Clicked(object sender, EventArgs args)
+ {
+ Updater.Running = false;
+ _mainWindow.Window.Functions = WMFunction.All;
+
+ _mainWindow.ExitMenuItem.Sensitive = true;
+ _mainWindow.UpdateMenuItem.Sensitive = true;
+
+ Dispose();
+ }
+ }
+}