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authorcstamford <christopherstamford@improbable.io>2023-05-28 22:31:56 +0100
committerGitHub <noreply@github.com>2023-05-28 23:31:56 +0200
commitdc0dbc50abdaedfdcca05e5a5c1a5f26f70e3b79 (patch)
tree76ab99437a90c49f81127af2c6225ad8af73aa4c /src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
parent994f4dc77db72c7dd796f594b7c1798895cdb33d (diff)
Add support for VK_EXT_depth_clip_control. (#5027)1.1.835
* Add support for VK_EXT_depth_clip_control. * Code review feedback Minor formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Check .DepthClipControl to make sure the host actually supports the feature. * Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation. --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/PipelineBase.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/PipelineBase.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
index ce6148e2..b4eccfbb 100644
--- a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
+++ b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
@@ -813,8 +813,12 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthMode(DepthMode mode)
{
- // Currently this is emulated on the shader, because Vulkan had no support for changing the depth mode.
- // In the future, we may want to use the VK_EXT_depth_clip_control extension to change it here.
+ bool oldMode = _newState.DepthMode;
+ _newState.DepthMode = mode == DepthMode.MinusOneToOne;
+ if (_newState.DepthMode != oldMode)
+ {
+ SignalStateChange();
+ }
}
public void SetDepthTest(DepthTestDescriptor depthTest)