diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-06-08 17:09:14 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-08 17:09:14 -0300 |
commit | fe30c03cac9d1f09270a4156aceab273dbac81fb (patch) | |
tree | b6107578e87f11fbd9a50dde002f190e2e091615 /src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs | |
parent | 5813b2e354e072d43eb30c51083e737cf6bc1ee2 (diff) |
Implement soft float64 conversion on shaders when host has no support (#5159)1.1.870
* Implement soft float64 conversion on shaders when host has no support
* Shader cache version bump
* Fix rebase error
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs b/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs index f600d93f..393bcf1a 100644 --- a/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs +++ b/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs @@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Vulkan public readonly bool SupportsFragmentShaderInterlock; public readonly bool SupportsGeometryShaderPassthrough; public readonly bool SupportsSubgroupSizeControl; + public readonly bool SupportsShaderFloat64; public readonly bool SupportsShaderInt8; public readonly bool SupportsShaderStencilExport; public readonly bool SupportsShaderStorageImageMultisample; @@ -63,6 +64,7 @@ namespace Ryujinx.Graphics.Vulkan bool supportsFragmentShaderInterlock, bool supportsGeometryShaderPassthrough, bool supportsSubgroupSizeControl, + bool supportsShaderFloat64, bool supportsShaderInt8, bool supportsShaderStencilExport, bool supportsShaderStorageImageMultisample, @@ -99,6 +101,7 @@ namespace Ryujinx.Graphics.Vulkan SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; SupportsSubgroupSizeControl = supportsSubgroupSizeControl; + SupportsShaderFloat64 = supportsShaderFloat64; SupportsShaderInt8 = supportsShaderInt8; SupportsShaderStencilExport = supportsShaderStencilExport; SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample; |