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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-24 18:35:04 +0200
committerGitHub <noreply@github.com>2023-07-24 18:35:04 +0200
commiteb528ae0f05f057e671eb9e92f44f1caa9bcc84b (patch)
tree504546e6728af666215a3c55e967510bef7a711f /src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs
parent487261592eb9e9c31cacd08860f8894027bb1a07 (diff)
Add workflow to automatically check code style issues for PRs (#4670)1.1.969
* Add workflow to perform automated checks for PRs * Downgrade Microsoft.CodeAnalysis to 4.4.0 This is a workaround to fix issues with dotnet-format. See: - https://github.com/dotnet/format/issues/1805 - https://github.com/dotnet/format/issues/1800 * Adjust editorconfig to be more compatible with Ryujinx code-style * Adjust .editorconfig line endings to match .gitattributes * Disable 'prefer switch expression' rule * Remove naming styles These are the default rules, so we don't need to override them. * Silence IDE0060 in .editorconfig * Slightly adjust .editorconfig * Add lost workflow changes * Move .editorconfig comment to the top * .editorconfig: private static readonly fields should be _lowerCamelCase * .editorconfig: Remove alignment for declarations as well * editorconfig: Add rule for local constants * Disable CA1822 for HLE services * Disable CA1822 for ViewModels Bindings won't work with static members, but this issue is silently ignored. * Run dotnet format for the whole solution * Check result code of SDL_GetDisplayBounds * Fix dotnet format style issues * Add missing trailing commas * Update Microsoft.CodeAnalysis.CSharp to 4.6.0 Skipping 4.5.0 since it breaks dotnet format * Restore old default naming rules for dotnet format * Add naming rule exception for CPU tests * checks: Include all files before excluding paths * Fix dotnet format issues * Check dotnet format version * checks: Run dotnet format with severity info again * checks: Disable naming style rules until they won't crash the process anymore * Remove unread private member * checks: Attempt to run analyzers 3 times before giving up * checks: Enable naming style rules again with the new retry logic
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs b/src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs
index 56e78cc3..361140dd 100644
--- a/src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs
+++ b/src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs
@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Texture.Astc
{
JustBits,
Quint,
- Trit
+ Trit,
}
readonly EIntegerEncoding _encoding;
@@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Texture.Astc
IntegerEncoded intEncoded = new(EIntegerEncoding.Quint, numberBitsPerValue)
{
BitValue = m[i],
- QuintValue = encodings[i]
+ QuintValue = encodings[i],
};
listIntegerEncoded.Add(ref intEncoded);
@@ -309,7 +309,7 @@ namespace Ryujinx.Graphics.Texture.Astc
2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 0, 2, 1, 1, 2,
1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 2,
0, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 1, 2, 2, 2
+ 2, 1, 2, 2, 2,
};
private static ReadOnlySpan<byte> QuintEncodings => new byte[]
@@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Texture.Astc
0, 1, 4, 1, 1, 4, 0, 2, 3, 1, 2, 3, 2, 2, 3,
3, 2, 3, 4, 2, 3, 2, 4, 3, 0, 2, 4, 1, 2, 4,
0, 3, 3, 1, 3, 3, 2, 3, 3, 3, 3, 3, 4, 3, 3,
- 3, 4, 3, 0, 3, 4, 1, 3, 4
+ 3, 4, 3, 0, 3, 4, 1, 3, 4,
};
}
}