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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs1621
1 files changed, 1621 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
new file mode 100644
index 00000000..08738583
--- /dev/null
+++ b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
@@ -0,0 +1,1621 @@
+using Ryujinx.Common.Utilities;
+using System;
+using System.Diagnostics;
+using System.Linq;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Texture.Astc
+{
+ // https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
+ public class AstcDecoder
+ {
+ private ReadOnlyMemory<byte> InputBuffer { get; }
+ private Memory<byte> OutputBuffer { get; }
+
+ private int BlockSizeX { get; }
+ private int BlockSizeY { get; }
+
+ private AstcLevel[] Levels { get; }
+
+ private bool Success { get; set; }
+
+ public int TotalBlockCount { get; }
+
+ public AstcDecoder(
+ ReadOnlyMemory<byte> inputBuffer,
+ Memory<byte> outputBuffer,
+ int blockWidth,
+ int blockHeight,
+ int width,
+ int height,
+ int depth,
+ int levels,
+ int layers)
+ {
+ if ((uint)blockWidth > 12)
+ {
+ throw new ArgumentOutOfRangeException(nameof(blockWidth));
+ }
+
+ if ((uint)blockHeight > 12)
+ {
+ throw new ArgumentOutOfRangeException(nameof(blockHeight));
+ }
+
+ InputBuffer = inputBuffer;
+ OutputBuffer = outputBuffer;
+
+ BlockSizeX = blockWidth;
+ BlockSizeY = blockHeight;
+
+ Levels = new AstcLevel[levels * layers];
+
+ Success = true;
+
+ TotalBlockCount = 0;
+
+ int currentInputBlock = 0;
+ int currentOutputOffset = 0;
+
+ for (int i = 0; i < levels; i++)
+ {
+ for (int j = 0; j < layers; j++)
+ {
+ ref AstcLevel level = ref Levels[i * layers + j];
+
+ level.ImageSizeX = Math.Max(1, width >> i);
+ level.ImageSizeY = Math.Max(1, height >> i);
+ level.ImageSizeZ = Math.Max(1, depth >> i);
+
+ level.BlockCountX = (level.ImageSizeX + blockWidth - 1) / blockWidth;
+ level.BlockCountY = (level.ImageSizeY + blockHeight - 1) / blockHeight;
+
+ level.StartBlock = currentInputBlock;
+ level.OutputByteOffset = currentOutputOffset;
+
+ currentInputBlock += level.TotalBlockCount;
+ currentOutputOffset += level.PixelCount * 4;
+ }
+ }
+
+ TotalBlockCount = currentInputBlock;
+ }
+
+ private struct AstcLevel
+ {
+ public int ImageSizeX { get; set; }
+ public int ImageSizeY { get; set; }
+ public int ImageSizeZ { get; set; }
+
+ public int BlockCountX { get; set; }
+ public int BlockCountY { get; set; }
+
+ public int StartBlock { get; set; }
+ public int OutputByteOffset { get; set; }
+
+ public int TotalBlockCount => BlockCountX * BlockCountY * ImageSizeZ;
+ public int PixelCount => ImageSizeX * ImageSizeY * ImageSizeZ;
+ }
+
+ public static int QueryDecompressedSize(int sizeX, int sizeY, int sizeZ, int levelCount, int layerCount)
+ {
+ int size = 0;
+
+ for (int i = 0; i < levelCount; i++)
+ {
+ int levelSizeX = Math.Max(1, sizeX >> i);
+ int levelSizeY = Math.Max(1, sizeY >> i);
+ int levelSizeZ = Math.Max(1, sizeZ >> i);
+
+ size += levelSizeX * levelSizeY * levelSizeZ * layerCount;
+ }
+
+ return size * 4;
+ }
+
+ public void ProcessBlock(int index)
+ {
+ Buffer16 inputBlock = MemoryMarshal.Cast<byte, Buffer16>(InputBuffer.Span)[index];
+
+ Span<int> decompressedData = stackalloc int[144];
+
+ try
+ {
+ DecompressBlock(inputBlock, decompressedData, BlockSizeX, BlockSizeY);
+ }
+ catch (Exception)
+ {
+ Success = false;
+ }
+
+ Span<byte> decompressedBytes = MemoryMarshal.Cast<int, byte>(decompressedData);
+
+ AstcLevel levelInfo = GetLevelInfo(index);
+
+ WriteDecompressedBlock(decompressedBytes, OutputBuffer.Span.Slice(levelInfo.OutputByteOffset),
+ index - levelInfo.StartBlock, levelInfo);
+ }
+
+ private AstcLevel GetLevelInfo(int blockIndex)
+ {
+ foreach (AstcLevel levelInfo in Levels)
+ {
+ if (blockIndex < levelInfo.StartBlock + levelInfo.TotalBlockCount)
+ {
+ return levelInfo;
+ }
+ }
+
+ throw new AstcDecoderException("Invalid block index.");
+ }
+
+ private void WriteDecompressedBlock(ReadOnlySpan<byte> block, Span<byte> outputBuffer, int blockIndex, AstcLevel level)
+ {
+ int stride = level.ImageSizeX * 4;
+
+ int blockCordX = blockIndex % level.BlockCountX;
+ int blockCordY = blockIndex / level.BlockCountX;
+
+ int pixelCordX = blockCordX * BlockSizeX;
+ int pixelCordY = blockCordY * BlockSizeY;
+
+ int outputPixelsX = Math.Min(pixelCordX + BlockSizeX, level.ImageSizeX) - pixelCordX;
+ int outputPixelsY = Math.Min(pixelCordY + BlockSizeY, level.ImageSizeY * level.ImageSizeZ) - pixelCordY;
+
+ int outputStart = pixelCordX * 4 + pixelCordY * stride;
+ int outputOffset = outputStart;
+
+ int inputOffset = 0;
+
+ for (int i = 0; i < outputPixelsY; i++)
+ {
+ ReadOnlySpan<byte> blockRow = block.Slice(inputOffset, outputPixelsX * 4);
+ Span<byte> outputRow = outputBuffer.Slice(outputOffset);
+ blockRow.CopyTo(outputRow);
+
+ inputOffset += BlockSizeX * 4;
+ outputOffset += stride;
+ }
+ }
+
+ struct TexelWeightParams
+ {
+ public int Width;
+ public int Height;
+ public int MaxWeight;
+ public bool DualPlane;
+ public bool Error;
+ public bool VoidExtentLdr;
+ public bool VoidExtentHdr;
+
+ public int GetPackedBitSize()
+ {
+ // How many indices do we have?
+ int indices = Height * Width;
+
+ if (DualPlane)
+ {
+ indices *= 2;
+ }
+
+ IntegerEncoded intEncoded = IntegerEncoded.CreateEncoding(MaxWeight);
+
+ return intEncoded.GetBitLength(indices);
+ }
+
+ public int GetNumWeightValues()
+ {
+ int ret = Width * Height;
+
+ if (DualPlane)
+ {
+ ret *= 2;
+ }
+
+ return ret;
+ }
+ }
+
+ public static bool TryDecodeToRgba8(
+ ReadOnlyMemory<byte> data,
+ int blockWidth,
+ int blockHeight,
+ int width,
+ int height,
+ int depth,
+ int levels,
+ int layers,
+ out Span<byte> decoded)
+ {
+ byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
+
+ AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
+
+ for (int i = 0; i < decoder.TotalBlockCount; i++)
+ {
+ decoder.ProcessBlock(i);
+ }
+
+ decoded = output;
+
+ return decoder.Success;
+ }
+
+ public static bool TryDecodeToRgba8(
+ ReadOnlyMemory<byte> data,
+ Memory<byte> outputBuffer,
+ int blockWidth,
+ int blockHeight,
+ int width,
+ int height,
+ int depth,
+ int levels,
+ int layers)
+ {
+ AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
+
+ for (int i = 0; i < decoder.TotalBlockCount; i++)
+ {
+ decoder.ProcessBlock(i);
+ }
+
+ return decoder.Success;
+ }
+
+ public static bool TryDecodeToRgba8P(
+ ReadOnlyMemory<byte> data,
+ Memory<byte> outputBuffer,
+ int blockWidth,
+ int blockHeight,
+ int width,
+ int height,
+ int depth,
+ int levels,
+ int layers)
+ {
+ AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
+
+ // Lazy parallelism
+ Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
+
+ return decoder.Success;
+ }
+
+ public static bool TryDecodeToRgba8P(
+ ReadOnlyMemory<byte> data,
+ int blockWidth,
+ int blockHeight,
+ int width,
+ int height,
+ int depth,
+ int levels,
+ int layers,
+ out byte[] decoded)
+ {
+ byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
+
+ AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
+
+ Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
+
+ decoded = output;
+
+ return decoder.Success;
+ }
+
+ public static bool DecompressBlock(
+ Buffer16 inputBlock,
+ Span<int> outputBuffer,
+ int blockWidth,
+ int blockHeight)
+ {
+ BitStream128 bitStream = new BitStream128(inputBlock);
+
+ DecodeBlockInfo(ref bitStream, out TexelWeightParams texelParams);
+
+ if (texelParams.Error)
+ {
+ throw new AstcDecoderException("Invalid block mode");
+ }
+
+ if (texelParams.VoidExtentLdr)
+ {
+ FillVoidExtentLdr(ref bitStream, outputBuffer, blockWidth, blockHeight);
+
+ return true;
+ }
+
+ if (texelParams.VoidExtentHdr)
+ {
+ throw new AstcDecoderException("HDR void extent blocks are not supported.");
+ }
+
+ if (texelParams.Width > blockWidth)
+ {
+ throw new AstcDecoderException("Texel weight grid width should be smaller than block width.");
+ }
+
+ if (texelParams.Height > blockHeight)
+ {
+ throw new AstcDecoderException("Texel weight grid height should be smaller than block height.");
+ }
+
+ // Read num partitions
+ int numberPartitions = bitStream.ReadBits(2) + 1;
+ Debug.Assert(numberPartitions <= 4);
+
+ if (numberPartitions == 4 && texelParams.DualPlane)
+ {
+ throw new AstcDecoderException("Dual plane mode is incompatible with four partition blocks.");
+ }
+
+ // Based on the number of partitions, read the color endpoint mode for
+ // each partition.
+
+ // Determine partitions, partition index, and color endpoint modes
+ int planeIndices;
+ int partitionIndex;
+
+ Span<uint> colorEndpointMode = stackalloc uint[4];
+
+ BitStream128 colorEndpointStream = new BitStream128();
+
+ // Read extra config data...
+ uint baseColorEndpointMode = 0;
+
+ if (numberPartitions == 1)
+ {
+ colorEndpointMode[0] = (uint)bitStream.ReadBits(4);
+ partitionIndex = 0;
+ }
+ else
+ {
+ partitionIndex = bitStream.ReadBits(10);
+ baseColorEndpointMode = (uint)bitStream.ReadBits(6);
+ }
+
+ uint baseMode = (baseColorEndpointMode & 3);
+
+ // Remaining bits are color endpoint data...
+ int numberWeightBits = texelParams.GetPackedBitSize();
+ int remainingBits = bitStream.BitsLeft - numberWeightBits;
+
+ // Consider extra bits prior to texel data...
+ uint extraColorEndpointModeBits = 0;
+
+ if (baseMode != 0)
+ {
+ switch (numberPartitions)
+ {
+ case 2: extraColorEndpointModeBits += 2; break;
+ case 3: extraColorEndpointModeBits += 5; break;
+ case 4: extraColorEndpointModeBits += 8; break;
+ default: Debug.Assert(false); break;
+ }
+ }
+
+ remainingBits -= (int)extraColorEndpointModeBits;
+
+ // Do we have a dual plane situation?
+ int planeSelectorBits = 0;
+
+ if (texelParams.DualPlane)
+ {
+ planeSelectorBits = 2;
+ }
+
+ remainingBits -= planeSelectorBits;
+
+ // Read color data...
+ int colorDataBits = remainingBits;
+
+ while (remainingBits > 0)
+ {
+ int numberBits = Math.Min(remainingBits, 8);
+ int bits = bitStream.ReadBits(numberBits);
+ colorEndpointStream.WriteBits(bits, numberBits);
+ remainingBits -= 8;
+ }
+
+ // Read the plane selection bits
+ planeIndices = bitStream.ReadBits(planeSelectorBits);
+
+ // Read the rest of the CEM
+ if (baseMode != 0)
+ {
+ uint extraColorEndpointMode = (uint)bitStream.ReadBits((int)extraColorEndpointModeBits);
+ uint tempColorEndpointMode = (extraColorEndpointMode << 6) | baseColorEndpointMode;
+ tempColorEndpointMode >>= 2;
+
+ Span<bool> c = stackalloc bool[4];
+
+ for (int i = 0; i < numberPartitions; i++)
+ {
+ c[i] = (tempColorEndpointMode & 1) != 0;
+ tempColorEndpointMode >>= 1;
+ }
+
+ Span<byte> m = stackalloc byte[4];
+
+ for (int i = 0; i < numberPartitions; i++)
+ {
+ m[i] = (byte)(tempColorEndpointMode & 3);
+ tempColorEndpointMode >>= 2;
+ Debug.Assert(m[i] <= 3);
+ }
+
+ for (int i = 0; i < numberPartitions; i++)
+ {
+ colorEndpointMode[i] = baseMode;
+ if (!(c[i])) colorEndpointMode[i] -= 1;
+ colorEndpointMode[i] <<= 2;
+ colorEndpointMode[i] |= m[i];
+ }
+ }
+ else if (numberPartitions > 1)
+ {
+ uint tempColorEndpointMode = baseColorEndpointMode >> 2;
+
+ for (int i = 0; i < numberPartitions; i++)
+ {
+ colorEndpointMode[i] = tempColorEndpointMode;
+ }
+ }
+
+ // Make sure everything up till here is sane.
+ for (int i = 0; i < numberPartitions; i++)
+ {
+ Debug.Assert(colorEndpointMode[i] < 16);
+ }
+ Debug.Assert(bitStream.BitsLeft == texelParams.GetPackedBitSize());
+
+ // Decode both color data and texel weight data
+ Span<int> colorValues = stackalloc int[32]; // Four values * two endpoints * four maximum partitions
+ DecodeColorValues(colorValues, ref colorEndpointStream, colorEndpointMode, numberPartitions, colorDataBits);
+
+ EndPointSet endPoints;
+ unsafe { _ = &endPoints; } // Skip struct initialization
+
+ int colorValuesPosition = 0;
+
+ for (int i = 0; i < numberPartitions; i++)
+ {
+ ComputeEndpoints(endPoints.Get(i), colorValues, colorEndpointMode[i], ref colorValuesPosition);
+ }
+
+ // Read the texel weight data.
+ Buffer16 texelWeightData = inputBlock;
+
+ // Reverse everything
+ for (int i = 0; i < 8; i++)
+ {
+ byte a = ReverseByte(texelWeightData[i]);
+ byte b = ReverseByte(texelWeightData[15 - i]);
+
+ texelWeightData[i] = b;
+ texelWeightData[15 - i] = a;
+ }
+
+ // Make sure that higher non-texel bits are set to zero
+ int clearByteStart = (texelParams.GetPackedBitSize() >> 3) + 1;
+ texelWeightData[clearByteStart - 1] &= (byte)((1 << (texelParams.GetPackedBitSize() % 8)) - 1);
+
+ int cLen = 16 - clearByteStart;
+ for (int i = clearByteStart; i < clearByteStart + cLen; i++) texelWeightData[i] = 0;
+
+ IntegerSequence texelWeightValues;
+ unsafe { _ = &texelWeightValues; } // Skip struct initialization
+ texelWeightValues.Reset();
+
+ BitStream128 weightBitStream = new BitStream128(texelWeightData);
+
+ IntegerEncoded.DecodeIntegerSequence(ref texelWeightValues, ref weightBitStream, texelParams.MaxWeight, texelParams.GetNumWeightValues());
+
+ // Blocks can be at most 12x12, so we can have as many as 144 weights
+ Weights weights;
+ unsafe { _ = &weights; } // Skip struct initialization
+
+ UnquantizeTexelWeights(ref weights, ref texelWeightValues, ref texelParams, blockWidth, blockHeight);
+
+ ushort[] table = Bits.Replicate8_16Table;
+
+ // Now that we have endpoints and weights, we can interpolate and generate
+ // the proper decoding...
+ for (int j = 0; j < blockHeight; j++)
+ {
+ for (int i = 0; i < blockWidth; i++)
+ {
+ int partition = Select2dPartition(partitionIndex, i, j, numberPartitions, ((blockHeight * blockWidth) < 32));
+ Debug.Assert(partition < numberPartitions);
+
+ AstcPixel pixel = new AstcPixel();
+ for (int component = 0; component < 4; component++)
+ {
+ int component0 = endPoints.Get(partition)[0].GetComponent(component);
+ component0 = table[component0];
+ int component1 = endPoints.Get(partition)[1].GetComponent(component);
+ component1 = table[component1];
+
+ int plane = 0;
+
+ if (texelParams.DualPlane && (((planeIndices + 1) & 3) == component))
+ {
+ plane = 1;
+ }
+
+ int weight = weights.Get(plane)[j * blockWidth + i];
+ int finalComponent = (component0 * (64 - weight) + component1 * weight + 32) / 64;
+
+ if (finalComponent == 65535)
+ {
+ pixel.SetComponent(component, 255);
+ }
+ else
+ {
+ double finalComponentFloat = finalComponent;
+ pixel.SetComponent(component, (int)(255.0 * (finalComponentFloat / 65536.0) + 0.5));
+ }
+ }
+
+ outputBuffer[j * blockWidth + i] = pixel.Pack();
+ }
+ }
+
+ return true;
+ }
+
+ // Blocks can be at most 12x12, so we can have as many as 144 weights
+ [StructLayout(LayoutKind.Sequential, Size = 144 * sizeof(int) * Count)]
+ private struct Weights
+ {
+ private int _start;
+
+ public const int Count = 2;
+
+ public Span<int> this[int index]
+ {
+ get
+ {
+ if ((uint)index >= Count)
+ {
+ throw new ArgumentOutOfRangeException();
+ }
+
+ ref int start = ref Unsafe.Add(ref _start, index * 144);
+
+ return MemoryMarshal.CreateSpan(ref start, 144);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public Span<int> Get(int index)
+ {
+ ref int start = ref Unsafe.Add(ref _start, index * 144);
+
+ return MemoryMarshal.CreateSpan(ref start, 144);
+ }
+ }
+
+ private static int Select2dPartition(int seed, int x, int y, int partitionCount, bool isSmallBlock)
+ {
+ return SelectPartition(seed, x, y, 0, partitionCount, isSmallBlock);
+ }
+
+ private static int SelectPartition(int seed, int x, int y, int z, int partitionCount, bool isSmallBlock)
+ {
+ if (partitionCount == 1)
+ {
+ return 0;
+ }
+
+ if (isSmallBlock)
+ {
+ x <<= 1;
+ y <<= 1;
+ z <<= 1;
+ }
+
+ seed += (partitionCount - 1) * 1024;
+
+ int rightNum = Hash52((uint)seed);
+ byte seed01 = (byte)(rightNum & 0xF);
+ byte seed02 = (byte)((rightNum >> 4) & 0xF);
+ byte seed03 = (byte)((rightNum >> 8) & 0xF);
+ byte seed04 = (byte)((rightNum >> 12) & 0xF);
+ byte seed05 = (byte)((rightNum >> 16) & 0xF);
+ byte seed06 = (byte)((rightNum >> 20) & 0xF);
+ byte seed07 = (byte)((rightNum >> 24) & 0xF);
+ byte seed08 = (byte)((rightNum >> 28) & 0xF);
+ byte seed09 = (byte)((rightNum >> 18) & 0xF);
+ byte seed10 = (byte)((rightNum >> 22) & 0xF);
+ byte seed11 = (byte)((rightNum >> 26) & 0xF);
+ byte seed12 = (byte)(((rightNum >> 30) | (rightNum << 2)) & 0xF);
+
+ seed01 *= seed01; seed02 *= seed02;
+ seed03 *= seed03; seed04 *= seed04;
+ seed05 *= seed05; seed06 *= seed06;
+ seed07 *= seed07; seed08 *= seed08;
+ seed09 *= seed09; seed10 *= seed10;
+ seed11 *= seed11; seed12 *= seed12;
+
+ int seedHash1, seedHash2, seedHash3;
+
+ if ((seed & 1) != 0)
+ {
+ seedHash1 = (seed & 2) != 0 ? 4 : 5;
+ seedHash2 = (partitionCount == 3) ? 6 : 5;
+ }
+ else
+ {
+ seedHash1 = (partitionCount == 3) ? 6 : 5;
+ seedHash2 = (seed & 2) != 0 ? 4 : 5;
+ }
+
+ seedHash3 = (seed & 0x10) != 0 ? seedHash1 : seedHash2;
+
+ seed01 >>= seedHash1; seed02 >>= seedHash2; seed03 >>= seedHash1; seed04 >>= seedHash2;
+ seed05 >>= seedHash1; seed06 >>= seedHash2; seed07 >>= seedHash1; seed08 >>= seedHash2;
+ seed09 >>= seedHash3; seed10 >>= seedHash3; seed11 >>= seedHash3; seed12 >>= seedHash3;
+
+ int a = seed01 * x + seed02 * y + seed11 * z + (rightNum >> 14);
+ int b = seed03 * x + seed04 * y + seed12 * z + (rightNum >> 10);
+ int c = seed05 * x + seed06 * y + seed09 * z + (rightNum >> 6);
+ int d = seed07 * x + seed08 * y + seed10 * z + (rightNum >> 2);
+
+ a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F;
+
+ if (partitionCount < 4) d = 0;
+ if (partitionCount < 3) c = 0;
+
+ if (a >= b && a >= c && a >= d) return 0;
+ else if (b >= c && b >= d) return 1;
+ else if (c >= d) return 2;
+ return 3;
+ }
+
+ static int Hash52(uint val)
+ {
+ val ^= val >> 15; val -= val << 17; val += val << 7; val += val << 4;
+ val ^= val >> 5; val += val << 16; val ^= val >> 7; val ^= val >> 3;
+ val ^= val << 6; val ^= val >> 17;
+
+ return (int)val;
+ }
+
+ static void UnquantizeTexelWeights(
+ ref Weights outputBuffer,
+ ref IntegerSequence weights,
+ ref TexelWeightParams texelParams,
+ int blockWidth,
+ int blockHeight)
+ {
+ int weightIndices = 0;
+ Weights unquantized;
+ unsafe { _ = &unquantized; } // Skip struct initialization
+
+ Span<IntegerEncoded> weightsList = weights.List;
+ Span<int> unquantized0 = unquantized[0];
+ Span<int> unquantized1 = unquantized[1];
+
+ for (int i = 0; i < weightsList.Length; i++)
+ {
+ unquantized0[weightIndices] = UnquantizeTexelWeight(weightsList[i]);
+
+ if (texelParams.DualPlane)
+ {
+ i++;
+ unquantized1[weightIndices] = UnquantizeTexelWeight(weightsList[i]);
+
+ if (i == weightsList.Length)
+ {
+ break;
+ }
+ }
+
+ if (++weightIndices >= texelParams.Width * texelParams.Height) break;
+ }
+
+ // Do infill if necessary (Section C.2.18) ...
+ int ds = (1024 + blockWidth / 2) / (blockWidth - 1);
+ int dt = (1024 + blockHeight / 2) / (blockHeight - 1);
+
+ int planeScale = texelParams.DualPlane ? 2 : 1;
+
+ for (int plane = 0; plane < planeScale; plane++)
+ {
+ Span<int> unquantizedSpan = unquantized.Get(plane);
+ Span<int> outputSpan = outputBuffer.Get(plane);
+
+ for (int t = 0; t < blockHeight; t++)
+ {
+ for (int s = 0; s < blockWidth; s++)
+ {
+ int cs = ds * s;
+ int ct = dt * t;
+
+ int gs = (cs * (texelParams.Width - 1) + 32) >> 6;
+ int gt = (ct * (texelParams.Height - 1) + 32) >> 6;
+
+ int js = gs >> 4;
+ int fs = gs & 0xF;
+
+ int jt = gt >> 4;
+ int ft = gt & 0x0F;
+
+ int w11 = (fs * ft + 8) >> 4;
+
+ int v0 = js + jt * texelParams.Width;
+
+ int weight = 8;
+
+ int wxh = texelParams.Width * texelParams.Height;
+
+ if (v0 < wxh)
+ {
+ weight += unquantizedSpan[v0] * (16 - fs - ft + w11);
+
+ if (v0 + 1 < wxh)
+ {
+ weight += unquantizedSpan[v0 + 1] * (fs - w11);
+ }
+ }
+
+ if (v0 + texelParams.Width < wxh)
+ {
+ weight += unquantizedSpan[v0 + texelParams.Width] * (ft - w11);
+
+ if (v0 + texelParams.Width + 1 < wxh)
+ {
+ weight += unquantizedSpan[v0 + texelParams.Width + 1] * w11;
+ }
+ }
+
+ outputSpan[t * blockWidth + s] = weight >> 4;
+ }
+ }
+ }
+ }
+
+ static int UnquantizeTexelWeight(IntegerEncoded intEncoded)
+ {
+ int bitValue = intEncoded.BitValue;
+ int bitLength = intEncoded.NumberBits;
+
+ int a = Bits.Replicate1_7(bitValue & 1);
+ int b = 0, c = 0, d = 0;
+
+ int result = 0;
+
+ switch (intEncoded.GetEncoding())
+ {
+ case IntegerEncoded.EIntegerEncoding.JustBits:
+ result = Bits.Replicate(bitValue, bitLength, 6);
+ break;
+
+ case IntegerEncoded.EIntegerEncoding.Trit:
+ {
+ d = intEncoded.TritValue;
+ Debug.Assert(d < 3);
+
+ switch (bitLength)
+ {
+ case 0:
+ {
+ result = d switch
+ {
+ 0 => 0,
+ 1 => 32,
+ 2 => 63,
+ _ => 0
+ };
+
+ break;
+ }
+
+ case 1:
+ {
+ c = 50;
+ break;
+ }
+
+ case 2:
+ {
+ c = 23;
+ int b2 = (bitValue >> 1) & 1;
+ b = (b2 << 6) | (b2 << 2) | b2;
+
+ break;
+ }
+
+ case 3:
+ {
+ c = 11;
+ int cb = (bitValue >> 1) & 3;
+ b = (cb << 5) | cb;
+
+ break;
+ }
+
+ default:
+ throw new AstcDecoderException("Invalid trit encoding for texel weight.");
+ }
+
+ break;
+ }
+
+ case IntegerEncoded.EIntegerEncoding.Quint:
+ {
+ d = intEncoded.QuintValue;
+ Debug.Assert(d < 5);
+
+ switch (bitLength)
+ {
+ case 0:
+ {
+ result = d switch
+ {
+ 0 => 0,
+ 1 => 16,
+ 2 => 32,
+ 3 => 47,
+ 4 => 63,
+ _ => 0
+ };
+
+ break;
+ }
+
+ case 1:
+ {
+ c = 28;
+
+ break;
+ }
+
+ case 2:
+ {
+ c = 13;
+ int b2 = (bitValue >> 1) & 1;
+ b = (b2 << 6) | (b2 << 1);
+
+ break;
+ }
+
+ default:
+ throw new AstcDecoderException("Invalid quint encoding for texel weight.");
+ }
+
+ break;
+ }
+ }
+
+ if (intEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits && bitLength > 0)
+ {
+ // Decode the value...
+ result = d * c + b;
+ result ^= a;
+ result = (a & 0x20) | (result >> 2);
+ }
+
+ Debug.Assert(result < 64);
+
+ // Change from [0,63] to [0,64]
+ if (result > 32)
+ {
+ result += 1;
+ }
+
+ return result;
+ }
+
+ static byte ReverseByte(byte b)
+ {
+ // Taken from http://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith64Bits
+ return (byte)((((b) * 0x80200802L) & 0x0884422110L) * 0x0101010101L >> 32);
+ }
+
+ static Span<uint> ReadUintColorValues(int number, Span<int> colorValues, ref int colorValuesPosition)
+ {
+ Span<int> ret = colorValues.Slice(colorValuesPosition, number);
+
+ colorValuesPosition += number;
+
+ return MemoryMarshal.Cast<int, uint>(ret);
+ }
+
+ static Span<int> ReadIntColorValues(int number, Span<int> colorValues, ref int colorValuesPosition)
+ {
+ Span<int> ret = colorValues.Slice(colorValuesPosition, number);
+
+ colorValuesPosition += number;
+
+ return ret;
+ }
+
+ static void ComputeEndpoints(
+ Span<AstcPixel> endPoints,
+ Span<int> colorValues,
+ uint colorEndpointMode,
+ ref int colorValuesPosition)
+ {
+ switch (colorEndpointMode)
+ {
+ case 0:
+ {
+ Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
+
+ endPoints[0] = new AstcPixel(0xFF, (short)val[0], (short)val[0], (short)val[0]);
+ endPoints[1] = new AstcPixel(0xFF, (short)val[1], (short)val[1], (short)val[1]);
+
+ break;
+ }
+
+
+ case 1:
+ {
+ Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
+ int l0 = (int)((val[0] >> 2) | (val[1] & 0xC0));
+ int l1 = (int)Math.Max(l0 + (val[1] & 0x3F), 0xFFU);
+
+ endPoints[0] = new AstcPixel(0xFF, (short)l0, (short)l0, (short)l0);
+ endPoints[1] = new AstcPixel(0xFF, (short)l1, (short)l1, (short)l1);
+
+ break;
+ }
+
+ case 4:
+ {
+ Span<uint> val = ReadUintColorValues(4, colorValues, ref colorValuesPosition);
+
+ endPoints[0] = new AstcPixel((short)val[2], (short)val[0], (short)val[0], (short)val[0]);
+ endPoints[1] = new AstcPixel((short)val[3], (short)val[1], (short)val[1], (short)val[1]);
+
+ break;
+ }
+
+ case 5:
+ {
+ Span<int> val = ReadIntColorValues(4, colorValues, ref colorValuesPosition);
+
+ Bits.BitTransferSigned(ref val[1], ref val[0]);
+ Bits.BitTransferSigned(ref val[3], ref val[2]);
+
+ endPoints[0] = new AstcPixel((short)val[2], (short)val[0], (short)val[0], (short)val[0]);
+ endPoints[1] = new AstcPixel((short)(val[2] + val[3]), (short)(val[0] + val[1]), (short)(val[0] + val[1]), (short)(val[0] + val[1]));
+
+ endPoints[0].ClampByte();
+ endPoints[1].ClampByte();
+
+ break;
+ }
+
+ case 6:
+ {
+ Span<uint> val = ReadUintColorValues(4, colorValues, ref colorValuesPosition);
+
+ endPoints[0] = new AstcPixel(0xFF, (short)(val[0] * val[3] >> 8), (short)(val[1] * val[3] >> 8), (short)(val[2] * val[3] >> 8));
+ endPoints[1] = new AstcPixel(0xFF, (short)val[0], (short)val[1], (short)val[2]);
+
+ break;
+ }
+
+ case 8:
+ {
+ Span<uint> val = ReadUintColorValues(6, colorValues, ref colorValuesPosition);
+
+ if (val[1] + val[3] + val[5] >= val[0] + val[2] + val[4])
+ {
+ endPoints[0] = new AstcPixel(0xFF, (short)val[0], (short)val[2], (short)val[4]);
+ endPoints[1] = new AstcPixel(0xFF, (short)val[1], (short)val[3], (short)val[5]);
+ }
+ else
+ {
+ endPoints[0] = AstcPixel.BlueContract(0xFF, (short)val[1], (short)val[3], (short)val[5]);
+ endPoints[1] = AstcPixel.BlueContract(0xFF, (short)val[0], (short)val[2], (short)val[4]);
+ }
+
+ break;
+ }
+
+ case 9:
+ {
+ Span<int> val = ReadIntColorValues(6, colorValues, ref colorValuesPosition);
+
+ Bits.BitTransferSigned(ref val[1], ref val[0]);
+ Bits.BitTransferSigned(ref val[3], ref val[2]);
+ Bits.BitTransferSigned(ref val[5], ref val[4]);
+
+ if (val[1] + val[3] + val[5] >= 0)
+ {
+ endPoints[0] = new AstcPixel(0xFF, (short)val[0], (short)val[2], (short)val[4]);
+ endPoints[1] = new AstcPixel(0xFF, (short)(val[0] + val[1]), (short)(val[2] + val[3]), (short)(val[4] + val[5]));
+ }
+ else
+ {
+ endPoints[0] = AstcPixel.BlueContract(0xFF, val[0] + val[1], val[2] + val[3], val[4] + val[5]);
+ endPoints[1] = AstcPixel.BlueContract(0xFF, val[0], val[2], val[4]);
+ }
+
+ endPoints[0].ClampByte();
+ endPoints[1].ClampByte();
+
+ break;
+ }
+
+ case 10:
+ {
+ Span<uint> val = ReadUintColorValues(6, colorValues, ref colorValuesPosition);
+
+ endPoints[0] = new AstcPixel((short)val[4], (short)(val[0] * val[3] >> 8), (short)(val[1] * val[3] >> 8), (short)(val[2] * val[3] >> 8));
+ endPoints[1] = new AstcPixel((short)val[5], (short)val[0], (short)val[1], (short)val[2]);
+
+ break;
+ }
+
+ case 12:
+ {
+ Span<uint> val = ReadUintColorValues(8, colorValues, ref colorValuesPosition);
+
+ if (val[1] + val[3] + val[5] >= val[0] + val[2] + val[4])
+ {
+ endPoints[0] = new AstcPixel((short)val[6], (short)val[0], (short)val[2], (short)val[4]);
+ endPoints[1] = new AstcPixel((short)val[7], (short)val[1], (short)val[3], (short)val[5]);
+ }
+ else
+ {
+ endPoints[0] = AstcPixel.BlueContract((short)val[7], (short)val[1], (short)val[3], (short)val[5]);
+ endPoints[1] = AstcPixel.BlueContract((short)val[6], (short)val[0], (short)val[2], (short)val[4]);
+ }
+
+ break;
+ }
+
+ case 13:
+ {
+ Span<int> val = ReadIntColorValues(8, colorValues, ref colorValuesPosition);
+
+ Bits.BitTransferSigned(ref val[1], ref val[0]);
+ Bits.BitTransferSigned(ref val[3], ref val[2]);
+ Bits.BitTransferSigned(ref val[5], ref val[4]);
+ Bits.BitTransferSigned(ref val[7], ref val[6]);
+
+ if (val[1] + val[3] + val[5] >= 0)
+ {
+ endPoints[0] = new AstcPixel((short)val[6], (short)val[0], (short)val[2], (short)val[4]);
+ endPoints[1] = new AstcPixel((short)(val[7] + val[6]), (short)(val[0] + val[1]), (short)(val[2] + val[3]), (short)(val[4] + val[5]));
+ }
+ else
+ {
+ endPoints[0] = AstcPixel.BlueContract(val[6] + val[7], val[0] + val[1], val[2] + val[3], val[4] + val[5]);
+ endPoints[1] = AstcPixel.BlueContract(val[6], val[0], val[2], val[4]);
+ }
+
+ endPoints[0].ClampByte();
+ endPoints[1].ClampByte();
+
+ break;
+ }
+
+ default:
+ throw new AstcDecoderException("Unsupported color endpoint mode (is it HDR?)");
+ }
+ }
+
+ static void DecodeColorValues(
+ Span<int> outputValues,
+ ref BitStream128 colorBitStream,
+ Span<uint> modes,
+ int numberPartitions,
+ int numberBitsForColorData)
+ {
+ // First figure out how many color values we have
+ int numberValues = 0;
+
+ for (int i = 0; i < numberPartitions; i++)
+ {
+ numberValues += (int)((modes[i] >> 2) + 1) << 1;
+ }
+
+ // Then based on the number of values and the remaining number of bits,
+ // figure out the max value for each of them...
+ int range = 256;
+
+ while (--range > 0)
+ {
+ IntegerEncoded intEncoded = IntegerEncoded.CreateEncoding(range);
+ int bitLength = intEncoded.GetBitLength(numberValues);
+
+ if (bitLength <= numberBitsForColorData)
+ {
+ // Find the smallest possible range that matches the given encoding
+ while (--range > 0)
+ {
+ IntegerEncoded newIntEncoded = IntegerEncoded.CreateEncoding(range);
+ if (!newIntEncoded.MatchesEncoding(intEncoded))
+ {
+ break;
+ }
+ }
+
+ // Return to last matching range.
+ range++;
+ break;
+ }
+ }
+
+ // We now have enough to decode our integer sequence.
+ IntegerSequence integerEncodedSequence;
+ unsafe { _ = &integerEncodedSequence; } // Skip struct initialization
+ integerEncodedSequence.Reset();
+
+ IntegerEncoded.DecodeIntegerSequence(ref integerEncodedSequence, ref colorBitStream, range, numberValues);
+
+ // Once we have the decoded values, we need to dequantize them to the 0-255 range
+ // This procedure is outlined in ASTC spec C.2.13
+ int outputIndices = 0;
+
+ foreach (ref IntegerEncoded intEncoded in integerEncodedSequence.List)
+ {
+ int bitLength = intEncoded.NumberBits;
+ int bitValue = intEncoded.BitValue;
+
+ Debug.Assert(bitLength >= 1);
+
+ int a = 0, b = 0, c = 0, d = 0;
+ // A is just the lsb replicated 9 times.
+ a = Bits.Replicate(bitValue & 1, 1, 9);
+
+ switch (intEncoded.GetEncoding())
+ {
+ case IntegerEncoded.EIntegerEncoding.JustBits:
+ {
+ outputValues[outputIndices++] = Bits.Replicate(bitValue, bitLength, 8);
+
+ break;
+ }
+
+ case IntegerEncoded.EIntegerEncoding.Trit:
+ {
+ d = intEncoded.TritValue;
+
+ switch (bitLength)
+ {
+ case 1:
+ {
+ c = 204;
+
+ break;
+ }
+
+ case 2:
+ {
+ c = 93;
+ // B = b000b0bb0
+ int b2 = (bitValue >> 1) & 1;
+ b = (b2 << 8) | (b2 << 4) | (b2 << 2) | (b2 << 1);
+
+ break;
+ }
+
+ case 3:
+ {
+ c = 44;
+ // B = cb000cbcb
+ int cb = (bitValue >> 1) & 3;
+ b = (cb << 7) | (cb << 2) | cb;
+
+ break;
+ }
+
+
+ case 4:
+ {
+ c = 22;
+ // B = dcb000dcb
+ int dcb = (bitValue >> 1) & 7;
+ b = (dcb << 6) | dcb;
+
+ break;
+ }
+
+ case 5:
+ {
+ c = 11;
+ // B = edcb000ed
+ int edcb = (bitValue >> 1) & 0xF;
+ b = (edcb << 5) | (edcb >> 2);
+
+ break;
+ }
+
+ case 6:
+ {
+ c = 5;
+ // B = fedcb000f
+ int fedcb = (bitValue >> 1) & 0x1F;
+ b = (fedcb << 4) | (fedcb >> 4);
+
+ break;
+ }
+
+ default:
+ throw new AstcDecoderException("Unsupported trit encoding for color values.");
+ }
+
+ break;
+ }
+
+ case IntegerEncoded.EIntegerEncoding.Quint:
+ {
+ d = intEncoded.QuintValue;
+
+ switch (bitLength)
+ {
+ case 1:
+ {
+ c = 113;
+
+ break;
+ }
+
+ case 2:
+ {
+ c = 54;
+ // B = b0000bb00
+ int b2 = (bitValue >> 1) & 1;
+ b = (b2 << 8) | (b2 << 3) | (b2 << 2);
+
+ break;
+ }
+
+ case 3:
+ {
+ c = 26;
+ // B = cb0000cbc
+ int cb = (bitValue >> 1) & 3;
+ b = (cb << 7) | (cb << 1) | (cb >> 1);
+
+ break;
+ }
+
+ case 4:
+ {
+ c = 13;
+ // B = dcb0000dc
+ int dcb = (bitValue >> 1) & 7;
+ b = (dcb << 6) | (dcb >> 1);
+
+ break;
+ }
+
+ case 5:
+ {
+ c = 6;
+ // B = edcb0000e
+ int edcb = (bitValue >> 1) & 0xF;
+ b = (edcb << 5) | (edcb >> 3);
+
+ break;
+ }
+
+ default:
+ throw new AstcDecoderException("Unsupported quint encoding for color values.");
+ }
+ break;
+ }
+ }
+
+ if (intEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits)
+ {
+ int T = d * c + b;
+ T ^= a;
+ T = (a & 0x80) | (T >> 2);
+
+ outputValues[outputIndices++] = T;
+ }
+ }
+
+ // Make sure that each of our values is in the proper range...
+ for (int i = 0; i < numberValues; i++)
+ {
+ Debug.Assert(outputValues[i] <= 255);
+ }
+ }
+
+ static void FillVoidExtentLdr(ref BitStream128 bitStream, Span<int> outputBuffer, int blockWidth, int blockHeight)
+ {
+ // Don't actually care about the void extent, just read the bits...
+ for (int i = 0; i < 4; ++i)
+ {
+ bitStream.ReadBits(13);
+ }
+
+ // Decode the RGBA components and renormalize them to the range [0, 255]
+ ushort r = (ushort)bitStream.ReadBits(16);
+ ushort g = (ushort)bitStream.ReadBits(16);
+ ushort b = (ushort)bitStream.ReadBits(16);
+ ushort a = (ushort)bitStream.ReadBits(16);
+
+ int rgba = (r >> 8) | (g & 0xFF00) | ((b) & 0xFF00) << 8 | ((a) & 0xFF00) << 16;
+
+ for (int j = 0; j < blockHeight; j++)
+ {
+ for (int i = 0; i < blockWidth; i++)
+ {
+ outputBuffer[j * blockWidth + i] = rgba;
+ }
+ }
+ }
+
+ static void DecodeBlockInfo(ref BitStream128 bitStream, out TexelWeightParams texelParams)
+ {
+ texelParams = new TexelWeightParams();
+
+ // Read the entire block mode all at once
+ ushort modeBits = (ushort)bitStream.ReadBits(11);
+
+ // Does this match the void extent block mode?
+ if ((modeBits & 0x01FF) == 0x1FC)
+ {
+ if ((modeBits & 0x200) != 0)
+ {
+ texelParams.VoidExtentHdr = true;
+ }
+ else
+ {
+ texelParams.VoidExtentLdr = true;
+ }
+
+ // Next two bits must be one.
+ if ((modeBits & 0x400) == 0 || bitStream.ReadBits(1) == 0)
+ {
+ texelParams.Error = true;
+ }
+
+ return;
+ }
+
+ // First check if the last four bits are zero
+ if ((modeBits & 0xF) == 0)
+ {
+ texelParams.Error = true;
+
+ return;
+ }
+
+ // If the last two bits are zero, then if bits
+ // [6-8] are all ones, this is also reserved.
+ if ((modeBits & 0x3) == 0 && (modeBits & 0x1C0) == 0x1C0)
+ {
+ texelParams.Error = true;
+
+ return;
+ }
+
+ // Otherwise, there is no error... Figure out the layout
+ // of the block mode. Layout is determined by a number
+ // between 0 and 9 corresponding to table C.2.8 of the
+ // ASTC spec.
+ int layout;
+
+ if ((modeBits & 0x1) != 0 || (modeBits & 0x2) != 0)
+ {
+ // layout is in [0-4]
+ if ((modeBits & 0x8) != 0)
+ {
+ // layout is in [2-4]
+ if ((modeBits & 0x4) != 0)
+ {
+ // layout is in [3-4]
+ if ((modeBits & 0x100) != 0)
+ {
+ layout = 4;
+ }
+ else
+ {
+ layout = 3;
+ }
+ }
+ else
+ {
+ layout = 2;
+ }
+ }
+ else
+ {
+ // layout is in [0-1]
+ if ((modeBits & 0x4) != 0)
+ {
+ layout = 1;
+ }
+ else
+ {
+ layout = 0;
+ }
+ }
+ }
+ else
+ {
+ // layout is in [5-9]
+ if ((modeBits & 0x100) != 0)
+ {
+ // layout is in [7-9]
+ if ((modeBits & 0x80) != 0)
+ {
+ // layout is in [7-8]
+ Debug.Assert((modeBits & 0x40) == 0);
+
+ if ((modeBits & 0x20) != 0)
+ {
+ layout = 8;
+ }
+ else
+ {
+ layout = 7;
+ }
+ }
+ else
+ {
+ layout = 9;
+ }
+ }
+ else
+ {
+ // layout is in [5-6]
+ if ((modeBits & 0x80) != 0)
+ {
+ layout = 6;
+ }
+ else
+ {
+ layout = 5;
+ }
+ }
+ }
+
+ Debug.Assert(layout < 10);
+
+ // Determine R
+ int r = (modeBits >> 4) & 1;
+ if (layout < 5)
+ {
+ r |= (modeBits & 0x3) << 1;
+ }
+ else
+ {
+ r |= (modeBits & 0xC) >> 1;
+ }
+
+ Debug.Assert(2 <= r && r <= 7);
+
+ // Determine width & height
+ switch (layout)
+ {
+ case 0:
+ {
+ int a = (modeBits >> 5) & 0x3;
+ int b = (modeBits >> 7) & 0x3;
+
+ texelParams.Width = b + 4;
+ texelParams.Height = a + 2;
+
+ break;
+ }
+
+ case 1:
+ {
+ int a = (modeBits >> 5) & 0x3;
+ int b = (modeBits >> 7) & 0x3;
+
+ texelParams.Width = b + 8;
+ texelParams.Height = a + 2;
+
+ break;
+ }
+
+ case 2:
+ {
+ int a = (modeBits >> 5) & 0x3;
+ int b = (modeBits >> 7) & 0x3;
+
+ texelParams.Width = a + 2;
+ texelParams.Height = b + 8;
+
+ break;
+ }
+
+ case 3:
+ {
+ int a = (modeBits >> 5) & 0x3;
+ int b = (modeBits >> 7) & 0x1;
+
+ texelParams.Width = a + 2;
+ texelParams.Height = b + 6;
+
+ break;
+ }
+
+ case 4:
+ {
+ int a = (modeBits >> 5) & 0x3;
+ int b = (modeBits >> 7) & 0x1;
+
+ texelParams.Width = b + 2;
+ texelParams.Height = a + 2;
+
+ break;
+ }
+
+ case 5:
+ {
+ int a = (modeBits >> 5) & 0x3;
+
+ texelParams.Width = 12;
+ texelParams.Height = a + 2;
+
+ break;
+ }
+
+ case 6:
+ {
+ int a = (modeBits >> 5) & 0x3;
+
+ texelParams.Width = a + 2;
+ texelParams.Height = 12;
+
+ break;
+ }
+
+ case 7:
+ {
+ texelParams.Width = 6;
+ texelParams.Height = 10;
+
+ break;
+ }
+
+ case 8:
+ {
+ texelParams.Width = 10;
+ texelParams.Height = 6;
+ break;
+ }
+
+ case 9:
+ {
+ int a = (modeBits >> 5) & 0x3;
+ int b = (modeBits >> 9) & 0x3;
+
+ texelParams.Width = a + 6;
+ texelParams.Height = b + 6;
+
+ break;
+ }
+
+ default:
+ // Don't know this layout...
+ texelParams.Error = true;
+ break;
+ }
+
+ // Determine whether or not we're using dual planes
+ // and/or high precision layouts.
+ bool d = ((layout != 9) && ((modeBits & 0x400) != 0));
+ bool h = (layout != 9) && ((modeBits & 0x200) != 0);
+
+ if (h)
+ {
+ ReadOnlySpan<byte> maxWeights = new byte[] { 9, 11, 15, 19, 23, 31 };
+ texelParams.MaxWeight = maxWeights[r - 2];
+ }
+ else
+ {
+ ReadOnlySpan<byte> maxWeights = new byte[] { 1, 2, 3, 4, 5, 7 };
+ texelParams.MaxWeight = maxWeights[r - 2];
+ }
+
+ texelParams.DualPlane = d;
+ }
+ }
+}