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authorgdkchan <gab.dark.100@gmail.com>2023-08-13 22:26:42 -0300
committerGitHub <noreply@github.com>2023-08-13 22:26:42 -0300
commitb423197619dd8d9dda1c255a76105bf30e255dae (patch)
treee3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs
parent8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff)
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs
new file mode 100644
index 00000000..9e73013d
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs
@@ -0,0 +1,93 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ class DrawParametersReplace : ITransformPass
+ {
+ public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+ {
+ return stage == ShaderStage.Vertex;
+ }
+
+ public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
+ {
+ Operation operation = (Operation)node.Value;
+
+ if (context.GpuAccessor.QueryHasConstantBufferDrawParameters())
+ {
+ if (ReplaceConstantBufferWithDrawParameters(node, operation))
+ {
+ context.UsedFeatures |= FeatureFlags.DrawParameters;
+ }
+ }
+ else if (HasConstantBufferDrawParameters(operation))
+ {
+ context.UsedFeatures |= FeatureFlags.DrawParameters;
+ }
+
+ return node;
+ }
+
+ private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
+ {
+ Operand GenerateLoad(IoVariable ioVariable)
+ {
+ Operand value = Local();
+ node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
+ return value;
+ }
+
+ bool modified = false;
+
+ for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
+ {
+ Operand src = operation.GetSource(srcIndex);
+
+ if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
+ {
+ switch (src.GetCbufOffset())
+ {
+ case Constants.NvnBaseVertexByteOffset / 4:
+ operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
+ modified = true;
+ break;
+ case Constants.NvnBaseInstanceByteOffset / 4:
+ operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
+ modified = true;
+ break;
+ case Constants.NvnDrawIndexByteOffset / 4:
+ operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
+ modified = true;
+ break;
+ }
+ }
+ }
+
+ return modified;
+ }
+
+ private static bool HasConstantBufferDrawParameters(Operation operation)
+ {
+ for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
+ {
+ Operand src = operation.GetSource(srcIndex);
+
+ if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
+ {
+ switch (src.GetCbufOffset())
+ {
+ case Constants.NvnBaseVertexByteOffset / 4:
+ case Constants.NvnBaseInstanceByteOffset / 4:
+ case Constants.NvnDrawIndexByteOffset / 4:
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+ }
+}