diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-06-15 17:31:53 -0300 |
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committer | GitHub <noreply@github.com> | 2023-06-15 17:31:53 -0300 |
commit | f92921a6d118aa9c6acdb3ecaa3cd61a19fe341e (patch) | |
tree | 6cba0d6ad1dc27df5750cf671cd75f709082203d /src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs | |
parent | 32d21ddf17ff7d61d8185a79bec3f5d02706109b (diff) |
Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)1.1.896
* Implement Load/Store Local/Shared and Atomic shared using new instructions
* Remove now unused code
* Fix base offset register overwrite
* Fix missing storage buffer set index when generating GLSL for Vulkan
* Shader cache version bump
* Remove more unused code
* Some PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs index 2d19a5a7..c58e4828 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common; using Ryujinx.Graphics.Shader.StructuredIr; using System; using System.Collections.Generic; @@ -22,9 +23,12 @@ namespace Ryujinx.Graphics.Shader.Translation private readonly HashSet<int> _usedConstantBufferBindings; + public int LocalMemoryId { get; } + public int SharedMemoryId { get; } + public ShaderProperties Properties => _properties; - public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties) + public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties, int localMemorySize) { _gpuAccessor = gpuAccessor; _properties = properties; @@ -41,6 +45,25 @@ namespace Ryujinx.Graphics.Shader.Translation _usedConstantBufferBindings = new HashSet<int>(); properties.AddConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType())); + + LocalMemoryId = -1; + SharedMemoryId = -1; + + if (localMemorySize != 0) + { + var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(localMemorySize, sizeof(uint))); + + LocalMemoryId = properties.AddLocalMemory(lmem); + } + + int sharedMemorySize = stage == ShaderStage.Compute ? gpuAccessor.QueryComputeSharedMemorySize() : 0; + + if (sharedMemorySize != 0) + { + var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(sharedMemorySize, sizeof(uint))); + + SharedMemoryId = properties.AddSharedMemory(smem); + } } public int GetConstantBufferBinding(int slot) |