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authorgdkchan <gab.dark.100@gmail.com>2023-08-13 22:26:42 -0300
committerGitHub <noreply@github.com>2023-08-13 22:26:42 -0300
commitb423197619dd8d9dda1c255a76105bf30e255dae (patch)
treee3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
parent8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff)
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
index 555acd35..d07d8dce 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
@@ -50,10 +50,10 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderProperties Properties { get; }
- public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
+ public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor)
{
_gpuAccessor = gpuAccessor;
- Properties = properties;
+ Properties = new();
_stage = stage;
_stagePrefix = GetShaderStagePrefix(stage);
@@ -62,15 +62,15 @@ namespace Ryujinx.Graphics.Shader.Translation
_cbSlotToBindingMap.AsSpan().Fill(-1);
_sbSlotToBindingMap.AsSpan().Fill(-1);
- _sbSlots = new Dictionary<int, int>();
- _sbSlotsReverse = new Dictionary<int, int>();
+ _sbSlots = new();
+ _sbSlotsReverse = new();
- _usedConstantBufferBindings = new HashSet<int>();
+ _usedConstantBufferBindings = new();
- _usedTextures = new Dictionary<TextureInfo, TextureMeta>();
- _usedImages = new Dictionary<TextureInfo, TextureMeta>();
+ _usedTextures = new();
+ _usedImages = new();
- properties.AddOrUpdateConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
+ Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
LocalMemoryId = -1;
SharedMemoryId = -1;
@@ -312,11 +312,11 @@ namespace Ryujinx.Graphics.Shader.Translation
if (isImage)
{
- Properties.AddOrUpdateImage(binding, definition);
+ Properties.AddOrUpdateImage(definition);
}
else
{
- Properties.AddOrUpdateTexture(binding, definition);
+ Properties.AddOrUpdateTexture(definition);
}
if (layer == 0)
@@ -500,7 +500,7 @@ namespace Ryujinx.Graphics.Shader.Translation
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
});
- Properties.AddOrUpdateConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
+ Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, binding, name, type));
}
private void AddNewStorageBuffer(int binding, string name)
@@ -510,7 +510,7 @@ namespace Ryujinx.Graphics.Shader.Translation
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
});
- Properties.AddOrUpdateStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
+ Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, 1, binding, name, type));
}
public static string GetShaderStagePrefix(ShaderStage stage)