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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 08:59:13 +0200
committerGitHub <noreply@github.com>2023-06-28 08:59:13 +0200
commit9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch)
tree4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
parente055217292e034e46ebadd2e839b301b996d7064 (diff)
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs34
1 files changed, 14 insertions, 20 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
index 3a46f6e4..f3a5ba6c 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
@@ -13,10 +13,9 @@ namespace Ryujinx.Graphics.Shader.Translation
private const int DefaultLocalMemorySize = 128;
private const int DefaultSharedMemorySize = 4096;
- private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
+ private static readonly string[] _stagePrefixes = { "cp", "vp", "tcp", "tep", "gp", "fp" };
private readonly IGpuAccessor _gpuAccessor;
- private readonly ShaderProperties _properties;
private readonly string _stagePrefix;
private readonly int[] _cbSlotToBindingMap;
@@ -31,12 +30,12 @@ namespace Ryujinx.Graphics.Shader.Translation
public int LocalMemoryId { get; private set; }
public int SharedMemoryId { get; private set; }
- public ShaderProperties Properties => _properties;
+ public ShaderProperties Properties { get; }
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
{
_gpuAccessor = gpuAccessor;
- _properties = properties;
+ Properties = properties;
_stagePrefix = GetShaderStagePrefix(stage);
_cbSlotToBindingMap = new int[18];
@@ -83,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.Translation
size = DefaultSharedMemorySize;
}
- var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
+ var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
SharedMemoryId = Properties.AddSharedMemory(smem);
}
@@ -211,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.Translation
(int sbCbSlot, int sbCbOffset) = UnpackSbCbInfo(key);
descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot, sbCbSlot, sbCbOffset)
{
- Flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None
+ Flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None,
};
}
}
@@ -226,39 +225,34 @@ namespace Ryujinx.Graphics.Shader.Translation
private void AddNewConstantBuffer(int binding, string name)
{
- StructureType type = new StructureType(new[]
+ StructureType type = new(new[]
{
- new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16)
+ new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
});
- _properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
+ Properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
}
private void AddNewStorageBuffer(int binding, string name)
{
- StructureType type = new StructureType(new[]
+ StructureType type = new(new[]
{
- new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
+ new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
});
- _properties.AddStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
+ Properties.AddStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
}
public static string GetShaderStagePrefix(ShaderStage stage)
{
uint index = (uint)stage;
- if (index >= _stagePrefixes.Length)
- {
- return "invalid";
- }
-
- return _stagePrefixes[index];
+ return index >= _stagePrefixes.Length ? "invalid" : _stagePrefixes[index];
}
private static int PackSbCbInfo(int sbCbSlot, int sbCbOffset)
{
- return sbCbOffset | ((int)sbCbSlot << 16);
+ return sbCbOffset | (sbCbSlot << 16);
}
private static (int, int) UnpackSbCbInfo(int key)
@@ -266,4 +260,4 @@ namespace Ryujinx.Graphics.Shader.Translation
return ((byte)(key >> 16), (ushort)key);
}
}
-} \ No newline at end of file
+}