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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 08:59:13 +0200
committerGitHub <noreply@github.com>2023-06-28 08:59:13 +0200
commit9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch)
tree4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
parente055217292e034e46ebadd2e839b301b996d7064 (diff)
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs14
1 files changed, 3 insertions, 11 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
index 4caadb73..0cca0ac6 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
@@ -1,7 +1,6 @@
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System;
-
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
@@ -262,8 +261,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static int GetBitfieldExtractValue(Operation operation)
{
- int value = operation.GetSource(0).Value;
- int lsb = operation.GetSource(1).Value;
+ int value = operation.GetSource(0).Value;
+ int lsb = operation.GetSource(1).Value;
int length = operation.GetSource(2).Value;
return value.Extract(lsb, length);
@@ -278,13 +277,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
operation.TurnIntoCopy(ConstF((float)BitConverter.UInt16BitsToHalf((ushort)value)));
}
- private static void FPNegate(Operation operation)
- {
- float value = operation.GetSource(0).AsFloat();
-
- operation.TurnIntoCopy(ConstF(-value));
- }
-
private static void EvaluateUnary(Operation operation, Func<int, int> op)
{
int x = operation.GetSource(0).Value;
@@ -356,4 +348,4 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
operation.TurnIntoCopy(ConstF(op(x, y, z)));
}
}
-} \ No newline at end of file
+}