diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-08-13 22:26:42 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-08-13 22:26:42 -0300 |
commit | b423197619dd8d9dda1c255a76105bf30e255dae (patch) | |
tree | e3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs | |
parent | 8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff) |
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig
* Stop using ShaderConfig on backends
* Replace ShaderConfig usages on Translator and passes
* Move remaining properties out of ShaderConfig and delete ShaderConfig
* Remove ResourceManager property from TranslatorContext
* Move Rewriter passes to separate transform pass files
* Fix TransformPasses.RunPass on cases where a node is removed
* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage
* Reduce excessive parameter passing a bit by using structs more
* Remove binding parameter from ShaderProperties methods since it is redundant
* Replace decoder instruction checks with switch statement
* Put GLSL on the same plan as SPIR-V for input/output declaration
* Stop mutating TranslatorContext state when Translate is called
* Pass most of the graphics state using a struct instead of individual query methods
* Auto-format
* Auto-format
* Add backend logging interface
* Auto-format
* Remove unnecessary use of interpolated strings
* Remove more modifications of AttributeUsage after decode
* PR feedback
* gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs index 0cca0ac6..3941303b 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs @@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations { static class ConstantFolding { - public static void RunPass(ShaderConfig config, Operation operation) + public static void RunPass(ResourceManager resourceManager, Operation operation) { if (!AreAllSourcesConstant(operation)) { @@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations int binding = operation.GetSource(0).Value; int fieldIndex = operation.GetSource(1).Value; - if (config.ResourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0) + if (resourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0) { int vecIndex = operation.GetSource(2).Value; int elemIndex = operation.GetSource(3).Value; |