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author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs | |
parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) |
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs index 552a3f31..88525462 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs @@ -19,8 +19,12 @@ namespace Ryujinx.Graphics.Shader.Translation DrawParameters = 1 << 4, RtLayer = 1 << 5, Shuffle = 1 << 6, + ViewportIndex = 1 << 7, + ViewportMask = 1 << 8, FixedFuncAttr = 1 << 9, LocalMemory = 1 << 10, SharedMemory = 1 << 11, + Store = 1 << 12, + VtgAsCompute = 1 << 13, } } |