diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-07-03 14:29:27 -0300 |
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committer | GitHub <noreply@github.com> | 2023-07-03 14:29:27 -0300 |
commit | 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch) | |
tree | 3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs | |
parent | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff) |
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead
* Remove now unused code
* Consider image operations as having accurate type information too
I don't know why that was not the case before
* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed
* Shader cache version bump
* Change get texture methods to return descriptors created from ResourceManager state
This is required to ensure that reserved textures and images will not be bound as a guest texture/image
* Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index 9eedc3f9..08d4b915 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -115,36 +115,6 @@ namespace Ryujinx.Graphics.Shader.Translation _operations.Add(operation); } - public TextureOperation CreateTextureOperation( - Instruction inst, - SamplerType type, - TextureFlags flags, - int handle, - int compIndex, - Operand[] dests, - params Operand[] sources) - { - return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dests, sources); - } - - public TextureOperation CreateTextureOperation( - Instruction inst, - SamplerType type, - TextureFormat format, - TextureFlags flags, - int handle, - int compIndex, - Operand[] dests, - params Operand[] sources) - { - if (!flags.HasFlag(TextureFlags.Bindless)) - { - Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle); - } - - return new TextureOperation(inst, type, format, flags, handle, compIndex, dests, sources); - } - public void FlagAttributeRead(int attribute) { if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId) |