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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs b/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
index f749cecb..c4bd2cbf 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
@@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
public const int PrimitiveId = 0x060;
public const int Layer = 0x064;
+ public const int ViewportIndex = 0x068;
public const int PositionX = 0x070;
public const int PositionY = 0x074;
public const int FrontColorDiffuseR = 0x280;
@@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int TexCoordCount = 10;
public const int TexCoordBase = 0x300;
public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16;
+ public const int ViewportMask = 0x3a0;
public const int FrontFacing = 0x3fc;
public const int UserAttributesCount = 32;