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author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs | |
parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) |
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs b/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs index f749cecb..c4bd2cbf 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs @@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader.Translation { public const int PrimitiveId = 0x060; public const int Layer = 0x064; + public const int ViewportIndex = 0x068; public const int PositionX = 0x070; public const int PositionY = 0x074; public const int FrontColorDiffuseR = 0x280; @@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation public const int TexCoordCount = 10; public const int TexCoordBase = 0x300; public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16; + public const int ViewportMask = 0x3a0; public const int FrontFacing = 0x3fc; public const int UserAttributesCount = 32; |