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authorgdkchan <gab.dark.100@gmail.com>2023-07-03 14:29:27 -0300
committerGitHub <noreply@github.com>2023-07-03 14:29:27 -0300
commit1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch)
tree3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
parent3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff)
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/TextureDescriptor.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/TextureDescriptor.cs13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index 626faa69..58b8e5a5 100644
--- a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -12,23 +12,16 @@ namespace Ryujinx.Graphics.Shader
public readonly int CbufSlot;
public readonly int HandleIndex;
- public TextureUsageFlags Flags;
+ public readonly TextureUsageFlags Flags;
- public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex)
+ public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags)
{
Binding = binding;
Type = type;
Format = format;
CbufSlot = cbufSlot;
HandleIndex = handleIndex;
- Flags = TextureUsageFlags.None;
- }
-
- public TextureDescriptor SetFlag(TextureUsageFlags flag)
- {
- Flags |= flag;
-
- return this;
+ Flags = flags;
}
}
}