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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 08:59:13 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 08:59:13 +0200 |
commit | 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch) | |
tree | 4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/SupportBuffer.cs | |
parent | e055217292e034e46ebadd2e839b301b996d7064 (diff) |
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info
Some changes were manually reverted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Run dotnet format after rebase
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Add trailing commas
* Remove unused members and most unnecessary value assignments
* Remove more unnecessary assignments
* Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/SupportBuffer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/SupportBuffer.cs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs index 5eb7fe46..24a99345 100644 --- a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs +++ b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs @@ -20,22 +20,22 @@ namespace Ryujinx.Graphics.Shader FragmentIsBgra, ViewportInverse, FragmentRenderScaleCount, - RenderScale + RenderScale, } public struct SupportBuffer { internal const int Binding = 0; - public static int FieldSize; - public static int RequiredSize; + public static readonly int FieldSize; + public static readonly int RequiredSize; - public static int FragmentAlphaTestOffset; - public static int FragmentIsBgraOffset; - public static int ViewportInverseOffset; - public static int FragmentRenderScaleCountOffset; - public static int GraphicsRenderScaleOffset; - public static int ComputeRenderScaleOffset; + public static readonly int FragmentAlphaTestOffset; + public static readonly int FragmentIsBgraOffset; + public static readonly int ViewportInverseOffset; + public static readonly int FragmentRenderScaleCountOffset; + public static readonly int GraphicsRenderScaleOffset; + public static readonly int ComputeRenderScaleOffset; public const int FragmentIsBgraCount = 8; // One for the render target, 64 for the textures, and 8 for the images. @@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader FieldSize = Unsafe.SizeOf<Vector4<float>>(); RequiredSize = Unsafe.SizeOf<SupportBuffer>(); - SupportBuffer instance = new SupportBuffer(); + SupportBuffer instance = new(); FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest); FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra); @@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Shader new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount), new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"), new StructureField(AggregateType.S32, "s_frag_scale_count"), - new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount) + new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount), }); } @@ -81,4 +81,4 @@ namespace Ryujinx.Graphics.Shader // Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs. public Array73<Vector4<float>> RenderScale; } -}
\ No newline at end of file +} |