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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 08:59:13 +0200
committerGitHub <noreply@github.com>2023-06-28 08:59:13 +0200
commit9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch)
tree4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/SupportBuffer.cs
parente055217292e034e46ebadd2e839b301b996d7064 (diff)
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/SupportBuffer.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/SupportBuffer.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
index 5eb7fe46..24a99345 100644
--- a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
+++ b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
@@ -20,22 +20,22 @@ namespace Ryujinx.Graphics.Shader
FragmentIsBgra,
ViewportInverse,
FragmentRenderScaleCount,
- RenderScale
+ RenderScale,
}
public struct SupportBuffer
{
internal const int Binding = 0;
- public static int FieldSize;
- public static int RequiredSize;
+ public static readonly int FieldSize;
+ public static readonly int RequiredSize;
- public static int FragmentAlphaTestOffset;
- public static int FragmentIsBgraOffset;
- public static int ViewportInverseOffset;
- public static int FragmentRenderScaleCountOffset;
- public static int GraphicsRenderScaleOffset;
- public static int ComputeRenderScaleOffset;
+ public static readonly int FragmentAlphaTestOffset;
+ public static readonly int FragmentIsBgraOffset;
+ public static readonly int ViewportInverseOffset;
+ public static readonly int FragmentRenderScaleCountOffset;
+ public static readonly int GraphicsRenderScaleOffset;
+ public static readonly int ComputeRenderScaleOffset;
public const int FragmentIsBgraCount = 8;
// One for the render target, 64 for the textures, and 8 for the images.
@@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader
FieldSize = Unsafe.SizeOf<Vector4<float>>();
RequiredSize = Unsafe.SizeOf<SupportBuffer>();
- SupportBuffer instance = new SupportBuffer();
+ SupportBuffer instance = new();
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
@@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Shader
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
new StructureField(AggregateType.S32, "s_frag_scale_count"),
- new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount)
+ new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
});
}
@@ -81,4 +81,4 @@ namespace Ryujinx.Graphics.Shader
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
public Array73<Vector4<float>> RenderScale;
}
-} \ No newline at end of file
+}