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authorgdkchan <gab.dark.100@gmail.com>2023-07-03 14:29:27 -0300
committerGitHub <noreply@github.com>2023-07-03 14:29:27 -0300
commit1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch)
tree3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
parent3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff)
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
new file mode 100644
index 00000000..ba31dae6
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
@@ -0,0 +1,27 @@
+namespace Ryujinx.Graphics.Shader
+{
+ readonly struct TextureDefinition
+ {
+ public int Set { get; }
+ public int Binding { get; }
+ public string Name { get; }
+ public SamplerType Type { get; }
+ public TextureFormat Format { get; }
+ public TextureUsageFlags Flags { get; }
+
+ public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
+ {
+ Set = set;
+ Binding = binding;
+ Name = name;
+ Type = type;
+ Format = format;
+ Flags = flags;
+ }
+
+ public TextureDefinition SetFlag(TextureUsageFlags flag)
+ {
+ return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag);
+ }
+ }
+} \ No newline at end of file