diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-07-03 14:29:27 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-03 14:29:27 -0300 |
commit | 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch) | |
tree | 3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs | |
parent | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff) |
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead
* Remove now unused code
* Consider image operations as having accurate type information too
I don't know why that was not the case before
* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed
* Shader cache version bump
* Change get texture methods to return descriptors created from ResourceManager state
This is required to ensure that reserved textures and images will not be bound as a guest texture/image
* Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index a4e6444b..87acedf6 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -125,15 +125,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr AstTextureOperation GetAstTextureOperation(TextureOperation texOp) { - return new AstTextureOperation( - inst, - texOp.Type, - texOp.Format, - texOp.Flags, - texOp.CbufSlot, - texOp.Handle, - texOp.Index, - sources); + return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources); } int componentsCount = BitOperations.PopCount((uint)operation.Index); |