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authorgdkchan <gab.dark.100@gmail.com>2023-07-03 14:29:27 -0300
committerGitHub <noreply@github.com>2023-07-03 14:29:27 -0300
commit1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch)
tree3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
parent3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff)
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index a4e6444b..87acedf6 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -125,15 +125,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
{
- return new AstTextureOperation(
- inst,
- texOp.Type,
- texOp.Format,
- texOp.Flags,
- texOp.CbufSlot,
- texOp.Handle,
- texOp.Index,
- sources);
+ return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources);
}
int componentsCount = BitOperations.PopCount((uint)operation.Index);