diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 08:59:13 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 08:59:13 +0200 |
commit | 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch) | |
tree | 4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs | |
parent | e055217292e034e46ebadd2e839b301b996d7064 (diff) |
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info
Some changes were manually reverted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Run dotnet format after rebase
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Add trailing commas
* Remove unused members and most unnecessary value assignments
* Remove more unnecessary assignments
* Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs index b71ae2c4..4fb5d02b 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs @@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr // (this makes comparison with the disassembly easier). if (!context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode)) { - AstBlockVisitor visitor = new AstBlockVisitor(mainBlock); + AstBlockVisitor visitor = new(mainBlock); foreach (IAstNode node in visitor.Visit()) { @@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr private static bool IsWorthPropagating(IAstNode source) { - if (!(source is AstOperation srcOp)) + if (source is not AstOperation srcOp) { return false; } @@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr private static void RemoveEmptyBlocks(AstBlock mainBlock) { - Queue<AstBlock> pending = new Queue<AstBlock>(); + Queue<AstBlock> pending = new(); pending.Enqueue(mainBlock); @@ -152,4 +152,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr } } } -}
\ No newline at end of file +} |