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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 08:59:13 +0200
committerGitHub <noreply@github.com>2023-06-28 08:59:13 +0200
commit9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch)
tree4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
parente055217292e034e46ebadd2e839b301b996d7064 (diff)
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
index b71ae2c4..4fb5d02b 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
@@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// (this makes comparison with the disassembly easier).
if (!context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
{
- AstBlockVisitor visitor = new AstBlockVisitor(mainBlock);
+ AstBlockVisitor visitor = new(mainBlock);
foreach (IAstNode node in visitor.Visit())
{
@@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private static bool IsWorthPropagating(IAstNode source)
{
- if (!(source is AstOperation srcOp))
+ if (source is not AstOperation srcOp)
{
return false;
}
@@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private static void RemoveEmptyBlocks(AstBlock mainBlock)
{
- Queue<AstBlock> pending = new Queue<AstBlock>();
+ Queue<AstBlock> pending = new();
pending.Enqueue(mainBlock);
@@ -152,4 +152,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
}
-} \ No newline at end of file
+}