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author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs | |
parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) |
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs b/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs index f9776afc..22823ac3 100644 --- a/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs +++ b/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs @@ -10,9 +10,10 @@ namespace Ryujinx.Graphics.Shader public ReadOnlyCollection<TextureDescriptor> Textures { get; } public ReadOnlyCollection<TextureDescriptor> Images { get; } - public ShaderIdentification Identification { get; } - public int GpLayerInputAttribute { get; } public ShaderStage Stage { get; } + public int GeometryVerticesPerPrimitive { get; } + public int GeometryMaxOutputVertices { get; } + public int ThreadsPerInputPrimitive { get; } public bool UsesFragCoord { get; } public bool UsesInstanceId { get; } public bool UsesDrawParameters { get; } @@ -25,9 +26,10 @@ namespace Ryujinx.Graphics.Shader BufferDescriptor[] sBuffers, TextureDescriptor[] textures, TextureDescriptor[] images, - ShaderIdentification identification, - int gpLayerInputAttribute, ShaderStage stage, + int geometryVerticesPerPrimitive, + int geometryMaxOutputVertices, + int threadsPerInputPrimitive, bool usesFragCoord, bool usesInstanceId, bool usesDrawParameters, @@ -40,9 +42,10 @@ namespace Ryujinx.Graphics.Shader Textures = Array.AsReadOnly(textures); Images = Array.AsReadOnly(images); - Identification = identification; - GpLayerInputAttribute = gpLayerInputAttribute; Stage = stage; + GeometryVerticesPerPrimitive = geometryVerticesPerPrimitive; + GeometryMaxOutputVertices = geometryMaxOutputVertices; + ThreadsPerInputPrimitive = threadsPerInputPrimitive; UsesFragCoord = usesFragCoord; UsesInstanceId = usesInstanceId; UsesDrawParameters = usesDrawParameters; |