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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs b/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
index f9776afc..22823ac3 100644
--- a/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
+++ b/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
@@ -10,9 +10,10 @@ namespace Ryujinx.Graphics.Shader
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
public ReadOnlyCollection<TextureDescriptor> Images { get; }
- public ShaderIdentification Identification { get; }
- public int GpLayerInputAttribute { get; }
public ShaderStage Stage { get; }
+ public int GeometryVerticesPerPrimitive { get; }
+ public int GeometryMaxOutputVertices { get; }
+ public int ThreadsPerInputPrimitive { get; }
public bool UsesFragCoord { get; }
public bool UsesInstanceId { get; }
public bool UsesDrawParameters { get; }
@@ -25,9 +26,10 @@ namespace Ryujinx.Graphics.Shader
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
TextureDescriptor[] images,
- ShaderIdentification identification,
- int gpLayerInputAttribute,
ShaderStage stage,
+ int geometryVerticesPerPrimitive,
+ int geometryMaxOutputVertices,
+ int threadsPerInputPrimitive,
bool usesFragCoord,
bool usesInstanceId,
bool usesDrawParameters,
@@ -40,9 +42,10 @@ namespace Ryujinx.Graphics.Shader
Textures = Array.AsReadOnly(textures);
Images = Array.AsReadOnly(images);
- Identification = identification;
- GpLayerInputAttribute = gpLayerInputAttribute;
Stage = stage;
+ GeometryVerticesPerPrimitive = geometryVerticesPerPrimitive;
+ GeometryMaxOutputVertices = geometryMaxOutputVertices;
+ ThreadsPerInputPrimitive = threadsPerInputPrimitive;
UsesFragCoord = usesFragCoord;
UsesInstanceId = usesInstanceId;
UsesDrawParameters = usesDrawParameters;