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authorgdkchan <gab.dark.100@gmail.com>2023-08-13 22:26:42 -0300
committerGitHub <noreply@github.com>2023-08-13 22:26:42 -0300
commitb423197619dd8d9dda1c255a76105bf30e255dae (patch)
treee3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
parent8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff)
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
index 8d59023a..e7e0fba9 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
@@ -174,7 +174,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if (dstType == IDstFmt.U64)
{
- context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
+ context.TranslatorContext.GpuAccessor.Log("Unimplemented 64-bits F2I.");
}
Instruction fpType = srcType.ToInstFPType();
@@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if ((srcType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32 || (dstType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32)
{
- context.Config.GpuAccessor.Log("Invalid I2I encoding.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid I2I encoding.");
return;
}