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author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs | |
parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) |
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs index 53d774d6..63ce38e2 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs @@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.Instructions { value = AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P); - if (!context.TranslatorContext.Definitions.SupportsScaledVertexFormats && + if ((!context.TranslatorContext.Definitions.SupportsScaledVertexFormats || context.VertexAsCompute) && context.TranslatorContext.Stage == ShaderStage.Vertex && !op.O && offset >= 0x80 && |