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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index 53d774d6..63ce38e2 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
value = AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P);
- if (!context.TranslatorContext.Definitions.SupportsScaledVertexFormats &&
+ if ((!context.TranslatorContext.Definitions.SupportsScaledVertexFormats || context.VertexAsCompute) &&
context.TranslatorContext.Stage == ShaderStage.Vertex &&
!op.O &&
offset >= 0x80 &&