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authorKurochi51 <andrei5125@gmail.com>2023-06-22 22:35:06 +0300
committerGitHub <noreply@github.com>2023-06-22 21:35:06 +0200
commitd604e982276105db043ca495a16f1b047bb2d0f6 (patch)
tree5a117660f6db7e1bcd4f5968ac64dd88e59ef651 /src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
parent58907e2c290473326e5ab74bdfe1429b8a518ba4 (diff)
Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)1.1.900
* Fix regression introduced by 1.1733 on Intel iGPUs * Should have actually figured the variable, oops. * maybe something goes wrong here? honestly lost * Shader cache bump
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index bb60d274..76b2e078 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
// This weird trick makes it behave.
- res = context.ICompareLess(context.INegate(context.IConvertS32ToFP32(res)), Const(0));
+ res = context.ICompareLess(context.INegate(context.FP32ConvertToS32(context.ConditionalSelect(res, ConstF(1f), ConstF(0f)))), Const(0));
}
}