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authorgdkchan <gab.dark.100@gmail.com>2023-05-20 16:19:26 -0300
committerGitHub <noreply@github.com>2023-05-20 16:19:26 -0300
commit402f05b8ef013807997589ecc0a8ff50267dcd23 (patch)
tree8e3b06c2ce3e3ccd4b443a4c68365251acc668fa /src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
parentfb27042e01b0fa110184673d436ec96ec8cf20c7 (diff)
Replace constant buffer access on shader with new Load instruction (#4646)1.1.811
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index 1df38761..bb60d274 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
// because the shader code is not expecting scaled values.
- res = context.FPDivide(res, context.Load(StorageKind.Input, IoVariable.SupportBlockRenderScale, null, Const(0)));
+ res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
}
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
{