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authorgdkchan <gab.dark.100@gmail.com>2023-06-08 17:09:14 -0300
committerGitHub <noreply@github.com>2023-06-08 17:09:14 -0300
commitfe30c03cac9d1f09270a4156aceab273dbac81fb (patch)
treeb6107578e87f11fbd9a50dde002f190e2e091615 /src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
parent5813b2e354e072d43eb30c51083e737cf6bc1ee2 (diff)
Implement soft float64 conversion on shaders when host has no support (#5159)1.1.870
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/IGpuAccessor.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index 473964de..d4f99e11 100644
--- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -332,6 +332,15 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries host GPU support for 64-bit floating point (double precision) operations on the shader.
+ /// </summary>
+ /// <returns>True if the GPU and driver supports double operations, false otherwise</returns>
+ bool QueryHostSupportsShaderFloat64()
+ {
+ return true;
+ }
+
+ /// <summary>
/// Queries host GPU support for signed normalized buffer texture formats.
/// </summary>
/// <returns>True if the GPU and driver supports the formats, false otherwise</returns>