diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-07-29 18:47:03 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-29 18:47:03 -0300 |
commit | f95b7c58779f01d9077996da67953d8d9acd058c (patch) | |
tree | b0be466b2e52f966620aa2e0acb4524d28da1b22 /src/Ryujinx.Graphics.Shader/IGpuAccessor.cs | |
parent | eb528ae0f05f057e671eb9e92f44f1caa9bcc84b (diff) |
Fix incorrect fragment origin when YNegate is enabled (#4673)1.1.970
* Fix incorrect fragment origin when YNegate is enabled
* Shader cache version bump
* Do not update support buffer if shader does not read gl_FragCoord
* Pass unscaled viewport size to the support buffer
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/IGpuAccessor.cs | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 1c2b2809..a47791d3 100644 --- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -179,6 +179,15 @@ namespace Ryujinx.Graphics.Shader } /// <summary> + /// Queries if host state forces early depth testing. + /// </summary> + /// <returns>True if early depth testing is forced</returns> + bool QueryEarlyZForce() + { + return false; + } + + /// <summary> /// Queries whenever the current draw has written the base vertex and base instance into Constant Buffer 0. /// </summary> /// <returns>True if the shader translator can assume that the constant buffer contains the base IDs, false otherwise</returns> @@ -534,19 +543,19 @@ namespace Ryujinx.Graphics.Shader } /// <summary> - /// Queries if host state forces early depth testing. + /// Queries if host state disables the viewport transform. /// </summary> - /// <returns>True if early depth testing is forced</returns> - bool QueryEarlyZForce() + /// <returns>True if the viewport transform is disabled</returns> + bool QueryViewportTransformDisable() { return false; } /// <summary> - /// Queries if host state disables the viewport transform. + /// Queries Y negate enable state. /// </summary> - /// <returns>True if the viewport transform is disabled</returns> - bool QueryViewportTransformDisable() + /// <returns>True if Y negate of the fragment coordinates is enabled, false otherwise</returns> + bool QueryYNegateEnabled() { return false; } |