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author | cstamford <christopherstamford@improbable.io> | 2023-05-28 22:31:56 +0100 |
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committer | GitHub <noreply@github.com> | 2023-05-28 23:31:56 +0200 |
commit | dc0dbc50abdaedfdcca05e5a5c1a5f26f70e3b79 (patch) | |
tree | 76ab99437a90c49f81127af2c6225ad8af73aa4c /src/Ryujinx.Graphics.Shader/IGpuAccessor.cs | |
parent | 994f4dc77db72c7dd796f594b7c1798895cdb33d (diff) |
Add support for VK_EXT_depth_clip_control. (#5027)1.1.835
* Add support for VK_EXT_depth_clip_control.
* Code review feedback
Minor formatting
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Check .DepthClipControl to make sure the host actually supports the feature.
* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.
---------
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/IGpuAccessor.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 2207156c..3be5088e 100644 --- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -368,6 +368,15 @@ namespace Ryujinx.Graphics.Shader } /// <summary> + /// Queries whether the host supports depth clip control. + /// </summary> + /// <returns>True if the GPU and driver supports depth clip control, false otherwise</returns> + bool QueryHostSupportsDepthClipControl() + { + return true; + } + + /// <summary> /// Queries the point size from the GPU state, used when it is not explicitly set on the shader. /// </summary> /// <returns>Current point size</returns> |