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authorcstamford <christopherstamford@improbable.io>2023-05-28 22:31:56 +0100
committerGitHub <noreply@github.com>2023-05-28 23:31:56 +0200
commitdc0dbc50abdaedfdcca05e5a5c1a5f26f70e3b79 (patch)
tree76ab99437a90c49f81127af2c6225ad8af73aa4c /src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
parent994f4dc77db72c7dd796f594b7c1798895cdb33d (diff)
Add support for VK_EXT_depth_clip_control. (#5027)1.1.835
* Add support for VK_EXT_depth_clip_control. * Code review feedback Minor formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Check .DepthClipControl to make sure the host actually supports the feature. * Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation. --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/IGpuAccessor.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index 2207156c..3be5088e 100644
--- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -368,6 +368,15 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries whether the host supports depth clip control.
+ /// </summary>
+ /// <returns>True if the GPU and driver supports depth clip control, false otherwise</returns>
+ bool QueryHostSupportsDepthClipControl()
+ {
+ return true;
+ }
+
+ /// <summary>
/// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
/// </summary>
/// <returns>Current point size</returns>