diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-08-13 22:26:42 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-13 22:26:42 -0300 |
commit | b423197619dd8d9dda1c255a76105bf30e255dae (patch) | |
tree | e3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs | |
parent | 8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff) |
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig
* Stop using ShaderConfig on backends
* Replace ShaderConfig usages on Translator and passes
* Move remaining properties out of ShaderConfig and delete ShaderConfig
* Remove ResourceManager property from TranslatorContext
* Move Rewriter passes to separate transform pass files
* Fix TransformPasses.RunPass on cases where a node is removed
* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage
* Reduce excessive parameter passing a bit by using structs more
* Remove binding parameter from ShaderProperties methods since it is redundant
* Replace decoder instruction checks with switch statement
* Put GLSL on the same plan as SPIR-V for input/output declaration
* Stop mutating TranslatorContext state when Translate is called
* Pass most of the graphics state using a struct instead of individual query methods
* Auto-format
* Auto-format
* Add backend logging interface
* Auto-format
* Remove unnecessary use of interpolated strings
* Remove more modifications of AttributeUsage after decode
* PR feedback
* gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs index 7776ccc5..67304d02 100644 --- a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs +++ b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs @@ -1,3 +1,4 @@ +using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections; using System.Collections.Generic; @@ -11,11 +12,26 @@ namespace Ryujinx.Graphics.Shader.Decoders private readonly List<DecodedFunction> _functionsWithId; public int FunctionsWithIdCount => _functionsWithId.Count; - public DecodedProgram(DecodedFunction mainFunction, IReadOnlyDictionary<ulong, DecodedFunction> functions) + public AttributeUsage AttributeUsage { get; } + public FeatureFlags UsedFeatures { get; } + public byte ClipDistancesWritten { get; } + public int Cb1DataSize { get; } + + public DecodedProgram( + DecodedFunction mainFunction, + IReadOnlyDictionary<ulong, DecodedFunction> functions, + AttributeUsage attributeUsage, + FeatureFlags usedFeatures, + byte clipDistancesWritten, + int cb1DataSize) { MainFunction = mainFunction; _functions = functions; - _functionsWithId = new List<DecodedFunction>(); + _functionsWithId = new(); + AttributeUsage = attributeUsage; + UsedFeatures = usedFeatures; + ClipDistancesWritten = clipDistancesWritten; + Cb1DataSize = cb1DataSize; } public DecodedFunction GetFunctionByAddress(ulong address) |