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authorgdkchan <gab.dark.100@gmail.com>2023-08-13 22:26:42 -0300
committerGitHub <noreply@github.com>2023-08-13 22:26:42 -0300
commitb423197619dd8d9dda1c255a76105bf30e255dae (patch)
treee3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
parent8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff)
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs20
1 files changed, 18 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
index 7776ccc5..67304d02 100644
--- a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
+++ b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -11,11 +12,26 @@ namespace Ryujinx.Graphics.Shader.Decoders
private readonly List<DecodedFunction> _functionsWithId;
public int FunctionsWithIdCount => _functionsWithId.Count;
- public DecodedProgram(DecodedFunction mainFunction, IReadOnlyDictionary<ulong, DecodedFunction> functions)
+ public AttributeUsage AttributeUsage { get; }
+ public FeatureFlags UsedFeatures { get; }
+ public byte ClipDistancesWritten { get; }
+ public int Cb1DataSize { get; }
+
+ public DecodedProgram(
+ DecodedFunction mainFunction,
+ IReadOnlyDictionary<ulong, DecodedFunction> functions,
+ AttributeUsage attributeUsage,
+ FeatureFlags usedFeatures,
+ byte clipDistancesWritten,
+ int cb1DataSize)
{
MainFunction = mainFunction;
_functions = functions;
- _functionsWithId = new List<DecodedFunction>();
+ _functionsWithId = new();
+ AttributeUsage = attributeUsage;
+ UsedFeatures = usedFeatures;
+ ClipDistancesWritten = clipDistancesWritten;
+ Cb1DataSize = cb1DataSize;
}
public DecodedFunction GetFunctionByAddress(ulong address)