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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs
index 08d403e2..7b4e14ff 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs
@@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
IoVariable.FragmentCoord => (BuiltIn.FragCoord, AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentOutputDepth => (BuiltIn.FragDepth, AggregateType.FP32),
IoVariable.FrontFacing => (BuiltIn.FrontFacing, AggregateType.Bool),
+ IoVariable.GlobalId => (BuiltIn.GlobalInvocationId, AggregateType.Vector3 | AggregateType.U32),
IoVariable.InstanceId => (BuiltIn.InstanceId, AggregateType.S32),
IoVariable.InstanceIndex => (BuiltIn.InstanceIndex, AggregateType.S32),
IoVariable.InvocationId => (BuiltIn.InvocationId, AggregateType.S32),