diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs | |
parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) |
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs index 08d403e2..7b4e14ff 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs @@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv IoVariable.FragmentCoord => (BuiltIn.FragCoord, AggregateType.Vector4 | AggregateType.FP32), IoVariable.FragmentOutputDepth => (BuiltIn.FragDepth, AggregateType.FP32), IoVariable.FrontFacing => (BuiltIn.FrontFacing, AggregateType.Bool), + IoVariable.GlobalId => (BuiltIn.GlobalInvocationId, AggregateType.Vector3 | AggregateType.U32), IoVariable.InstanceId => (BuiltIn.InstanceId, AggregateType.S32), IoVariable.InstanceIndex => (BuiltIn.InstanceIndex, AggregateType.S32), IoVariable.InvocationId => (BuiltIn.InvocationId, AggregateType.S32), |