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authorgdkchan <gab.dark.100@gmail.com>2023-10-04 19:46:11 -0300
committerGitHub <noreply@github.com>2023-10-04 19:46:11 -0300
commita0af6e4d07f623692943c5fe68b183365b38c812 (patch)
treec8bec298b2671a8a1cc205a2cee6c5a583655173 /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
parentf61b7818c3330fa0cda3fcde5b1de51b1477bfa0 (diff)
Use unique temporary variables for function call parameters on SPIR-V (#5757)1.1.1041
* Use unique temporary variables for function call parameters on SPIR-V * Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index 771723c2..56263e79 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -311,7 +311,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var (function, spvFunc) = context.GetFunction(funcId.Value);
var args = new SpvInstruction[operation.SourcesCount - 1];
- var spvLocals = context.GetLocalForArgsPointers(funcId.Value);
for (int i = 0; i < args.Length; i++)
{
@@ -324,12 +323,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
else
{
var type = function.GetArgumentType(i);
- var value = context.Get(type, operand);
- var spvLocal = spvLocals[i];
- context.Store(spvLocal, value);
-
- args[i] = spvLocal;
+ args[i] = context.Get(type, operand);
}
}