diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-07-03 14:29:27 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-03 14:29:27 -0300 |
commit | 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch) | |
tree | 3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs | |
parent | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff) |
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead
* Remove now unused code
* Consider image operations as having accurate type information too
I don't know why that was not the case before
* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed
* Shader cache version bump
* Change get texture methods to return descriptors created from ResourceManager state
This is required to ensure that reserved textures and images will not be bound as a guest texture/image
* Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index 9956e90a..d4f49045 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -28,9 +28,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>(); public Dictionary<int, Instruction> LocalMemories { get; } = new Dictionary<int, Instruction>(); public Dictionary<int, Instruction> SharedMemories { get; } = new Dictionary<int, Instruction>(); - public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>(); - public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>(); - public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>(); + public Dictionary<int, SamplerType> SamplersTypes { get; } = new Dictionary<int, SamplerType>(); + public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<int, (Instruction, Instruction, Instruction)>(); + public Dictionary<int, (Instruction, Instruction)> Images { get; } = new Dictionary<int, (Instruction, Instruction)>(); public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>(); public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>(); public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>(); |