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authorgdkchan <gab.dark.100@gmail.com>2023-07-03 14:29:27 -0300
committerGitHub <noreply@github.com>2023-07-03 14:29:27 -0300
commit1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch)
tree3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
parent3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff)
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
index 9956e90a..d4f49045 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -28,9 +28,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>();
public Dictionary<int, Instruction> LocalMemories { get; } = new Dictionary<int, Instruction>();
public Dictionary<int, Instruction> SharedMemories { get; } = new Dictionary<int, Instruction>();
- public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
- public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
- public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
+ public Dictionary<int, SamplerType> SamplersTypes { get; } = new Dictionary<int, SamplerType>();
+ public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<int, (Instruction, Instruction, Instruction)>();
+ public Dictionary<int, (Instruction, Instruction)> Images { get; } = new Dictionary<int, (Instruction, Instruction)>();
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();