diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs | |
parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) |
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index d385782a..9f9411a9 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -27,8 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public ILogger Logger { get; } public TargetApi TargetApi { get; } - public int InputVertices { get; } - public Dictionary<int, Instruction> ConstantBuffers { get; } = new(); public Dictionary<int, Instruction> StorageBuffers { get; } = new(); @@ -101,19 +99,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv Logger = parameters.Logger; TargetApi = parameters.TargetApi; - if (parameters.Definitions.Stage == ShaderStage.Geometry) - { - InputVertices = parameters.Definitions.InputTopology switch - { - InputTopology.Points => 1, - InputTopology.Lines => 2, - InputTopology.LinesAdjacency => 2, - InputTopology.Triangles => 3, - InputTopology.TrianglesAdjacency => 3, - _ => throw new InvalidOperationException($"Invalid input topology \"{parameters.Definitions.InputTopology}\"."), - }; - } - AddCapability(Capability.Shader); AddCapability(Capability.Float64); |