diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-05-05 11:20:20 -0300 |
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committer | GitHub <noreply@github.com> | 2023-05-05 14:20:20 +0000 |
commit | aa021085cfab10ab63a7e6c2f9c9e29b4111525c (patch) | |
tree | bbf192b3c321110fa6abd6f8bcd7c429119daa93 /src/Ryujinx.Graphics.Shader/BufferDescriptor.cs | |
parent | 1f5d8818609a82df893167a8ec5bd6ccda406c61 (diff) |
Allow any shader SSBO constant buffer slot and offset (#2237)1.1.755
* Allow any shader SSBO constant buffer slot and offset
* Fix slot value passed to SetUsedStorageBuffer on fallback case
* Shader cache version
* Ensure that the storage buffer source constant buffer offset is word aligned
* Fix FirstBinding on GetUniformBufferDescriptors
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/BufferDescriptor.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/BufferDescriptor.cs | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs index 4ce8a896..410c1991 100644 --- a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs +++ b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs @@ -5,13 +5,27 @@ namespace Ryujinx.Graphics.Shader // New fields should be added to the end of the struct to keep disk shader cache compatibility. public readonly int Binding; - public readonly int Slot; + public readonly byte Slot; + public readonly byte SbCbSlot; + public readonly ushort SbCbOffset; public BufferUsageFlags Flags; public BufferDescriptor(int binding, int slot) { Binding = binding; - Slot = slot; + Slot = (byte)slot; + SbCbSlot = 0; + SbCbOffset = 0; + + Flags = BufferUsageFlags.None; + } + + public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset) + { + Binding = binding; + Slot = (byte)slot; + SbCbSlot = (byte)sbCbSlot; + SbCbOffset = (ushort)sbCbOffset; Flags = BufferUsageFlags.None; } |