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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 18:10:55 +0200
committerGitHub <noreply@github.com>2023-06-28 18:10:55 +0200
commit40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 (patch)
tree9a40a53902f11c9005562625c890b4970e7069e1 /src/Ryujinx.Graphics.OpenGL/ResourcePool.cs
parent9288ffd26d0b0b831f62cfc0281c71662d251884 (diff)
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)1.1.933
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/ResourcePool.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/ResourcePool.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/ResourcePool.cs b/src/Ryujinx.Graphics.OpenGL/ResourcePool.cs
index 69d2a78e..bba5c5cb 100644
--- a/src/Ryujinx.Graphics.OpenGL/ResourcePool.cs
+++ b/src/Ryujinx.Graphics.OpenGL/ResourcePool.cs
@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL
private const int DisposedLiveFrames = 2;
private readonly object _lock = new();
- private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>();
+ private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new();
/// <summary>
/// Add a texture that is not being used anymore to the resource pool to be used later.
@@ -32,8 +32,7 @@ namespace Ryujinx.Graphics.OpenGL
{
lock (_lock)
{
- List<DisposedTexture> list;
- if (!_textures.TryGetValue(view.Info, out list))
+ if (!_textures.TryGetValue(view.Info, out List<DisposedTexture> list))
{
list = new List<DisposedTexture>();
_textures.Add(view.Info, list);
@@ -59,8 +58,7 @@ namespace Ryujinx.Graphics.OpenGL
{
lock (_lock)
{
- List<DisposedTexture> list;
- if (!_textures.TryGetValue(info, out list))
+ if (!_textures.TryGetValue(info, out List<DisposedTexture> list))
{
return null;
}